Imaro
Legend
The impression that I'm getting from 4e is that every PC can do a little bit of everything necessary for their characters survival. Everyone has at least some healing capability, traps are being designed so that all players can interact (and possibly, to a point, disable them), You can take training feats to grab a couple of another classes abilities, etc.
My concern is will this support or discourage actual teamwork when playing? I wonder if every character can, even to a limited degree, do some of everything...is teamwork even required or supported. What's the point of a rogue, if traps are designed for other classes to disable them as well? What's the point of a cleric if everyone has some healing capability? Does this help the problem of divine and arcane casters stepping on the toes of other classes, or just widen it so that everyone can step on each others toes. Just curious, what do others think?
My concern is will this support or discourage actual teamwork when playing? I wonder if every character can, even to a limited degree, do some of everything...is teamwork even required or supported. What's the point of a rogue, if traps are designed for other classes to disable them as well? What's the point of a cleric if everyone has some healing capability? Does this help the problem of divine and arcane casters stepping on the toes of other classes, or just widen it so that everyone can step on each others toes. Just curious, what do others think?