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4e and teamwork...will it support it or not?
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<blockquote data-quote="TwinBahamut" data-source="post: 3930593" data-attributes="member: 32536"><p>I say 4E will encourage teamwork.</p><p></p><p>First, I think it should be mentioned that the new skill system and supporting mechanics may make it so you don't need to have a Rogue to do trapfinding and such, but you still need <em>someone</em> who has made the character investment in something like that. It is not as limiting as previous editions, but still requires a dedicated team member. The differences will not be as severe, but there will still characters who are much better at some things then others.</p><p></p><p>In the old framework of extreme skill specialization, situations that involved skill use tend to result in one character being able to use a skill, and everyone else being so incompetent that there is no use trying. I really would not call this situation so much "teamwork" as I would call it "characters taking turn hogging the spotlight". The only way to fix this in 3E, and let eh whole party participate, is through magic, which leads to the problem you cite of wizards stepping on other character's toes.</p><p></p><p>The new skill system will fix the old problem of letting one character hog the spotlight, so magic will no longer be required to keep the party together. At the same time, characters will still have distinct advantages in particular fields, so no one character will be able to do everything equally well. I think it is a much better framework for teamwork.</p><p></p><p>I think the same thing applies to battle. Certainly, each character can do more, but that is a far cry from every character being able to do everything as well as a specialist could. Characters will still have strengths and weaknesses, and not having a clear focus and character concept will probably lead to a gimped character. Characters will not be totally dependent on each other, but they will have more options to help each other.</p><p></p><p>Besides, there seem to be a lot of specific abilities, such as those built around tactical movement and giving party members additional actions, that will encourage and reward good team tactics and teamwork. The whole system of class roles is entirely built on the idea of teamwork.</p><p></p><p>I don't think you have much to worry about.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 3930593, member: 32536"] I say 4E will encourage teamwork. First, I think it should be mentioned that the new skill system and supporting mechanics may make it so you don't need to have a Rogue to do trapfinding and such, but you still need [i]someone[/i] who has made the character investment in something like that. It is not as limiting as previous editions, but still requires a dedicated team member. The differences will not be as severe, but there will still characters who are much better at some things then others. In the old framework of extreme skill specialization, situations that involved skill use tend to result in one character being able to use a skill, and everyone else being so incompetent that there is no use trying. I really would not call this situation so much "teamwork" as I would call it "characters taking turn hogging the spotlight". The only way to fix this in 3E, and let eh whole party participate, is through magic, which leads to the problem you cite of wizards stepping on other character's toes. The new skill system will fix the old problem of letting one character hog the spotlight, so magic will no longer be required to keep the party together. At the same time, characters will still have distinct advantages in particular fields, so no one character will be able to do everything equally well. I think it is a much better framework for teamwork. I think the same thing applies to battle. Certainly, each character can do more, but that is a far cry from every character being able to do everything as well as a specialist could. Characters will still have strengths and weaknesses, and not having a clear focus and character concept will probably lead to a gimped character. Characters will not be totally dependent on each other, but they will have more options to help each other. Besides, there seem to be a lot of specific abilities, such as those built around tactical movement and giving party members additional actions, that will encourage and reward good team tactics and teamwork. The whole system of class roles is entirely built on the idea of teamwork. I don't think you have much to worry about. [/QUOTE]
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4e and teamwork...will it support it or not?
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