Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
4E and the OGL
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="thecasualoblivion" data-source="post: 4547611" data-attributes="member: 59096"><p>In my opinion, they came to the (rather logical) conclusion that 3E had fundamental flaws that required tearing down and rebuilding the system. Even with this consideration, they had the choice to keep things close to how they were before or to break new ground. I think the OGL had at least something to do with the decision to break new ground.</p><p></p><p></p><p></p><p></p><p>I think this was the core issue. What D&D meant and what it looks like became very difficult to define because of both the OGL and the nature of 3.5E itself, and was largely beyond the control of WotC. While I think the OGL did some good for the brand, it didn't do what Ryan Dancy promised it would, and I don't think the actual benefits of the OGL for WotC justified the loss of brand identity and control.</p><p></p><p></p><p></p><p>I don't think small and agile is the right tack for WotC. They aren't catering to individual gamers, D&D is a game for the masses. OGL/indie companies can make individualisic games catering towards individual tastes and be successful. D&D is too big to cater to individual tastes, and trying to please everyone waters down the mass appeal of the industry leader. While I wouldn't call 2008 WotC idealistic(the OGL I would call idealistic), I don't see how you can call 4E playing it safe. When you scrap the most popular RPG on the market and make the next edition an almost entirely new game, that is not what I would call playing it safe.</p><p></p><p>Personally I think the OGL did as much harm as it did good. It flooded the market with D&D clones of varying quality, and tended to weaken the presence of non-D&D games that weren't based off of the OGL. The sense of entitlement I see from OGL fans and the religious fervor over it rubs me the wrong way, and I'm not a WotC worshipper. I am as much a White Wolf fan as I am a D&D fan, have played more Vampire: the Masquerade in my lifetime than I have played any edition of D&D, and have very fond memories of Rolemaster(or at least my revision of it).</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 4547611, member: 59096"] In my opinion, they came to the (rather logical) conclusion that 3E had fundamental flaws that required tearing down and rebuilding the system. Even with this consideration, they had the choice to keep things close to how they were before or to break new ground. I think the OGL had at least something to do with the decision to break new ground. I think this was the core issue. What D&D meant and what it looks like became very difficult to define because of both the OGL and the nature of 3.5E itself, and was largely beyond the control of WotC. While I think the OGL did some good for the brand, it didn't do what Ryan Dancy promised it would, and I don't think the actual benefits of the OGL for WotC justified the loss of brand identity and control. I don't think small and agile is the right tack for WotC. They aren't catering to individual gamers, D&D is a game for the masses. OGL/indie companies can make individualisic games catering towards individual tastes and be successful. D&D is too big to cater to individual tastes, and trying to please everyone waters down the mass appeal of the industry leader. While I wouldn't call 2008 WotC idealistic(the OGL I would call idealistic), I don't see how you can call 4E playing it safe. When you scrap the most popular RPG on the market and make the next edition an almost entirely new game, that is not what I would call playing it safe. Personally I think the OGL did as much harm as it did good. It flooded the market with D&D clones of varying quality, and tended to weaken the presence of non-D&D games that weren't based off of the OGL. The sense of entitlement I see from OGL fans and the religious fervor over it rubs me the wrong way, and I'm not a WotC worshipper. I am as much a White Wolf fan as I am a D&D fan, have played more Vampire: the Masquerade in my lifetime than I have played any edition of D&D, and have very fond memories of Rolemaster(or at least my revision of it). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4E and the OGL
Top