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<blockquote data-quote="JeffB" data-source="post: 4990056" data-attributes="member: 518"><p>1)The "noun verb" monster names- not all of them- but there are plenty that drive me nuts <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>2) Lack of quality WOTC adventures-whether DDI Dungeon, or printed.</p><p></p><p>Rule-wise </p><p></p><p>3) I think Skill Challenges are a mess- great idea (though not new per-se, at least to RPGs in general) but poor execution.</p><p></p><p>4) Rituals- Love them, BUT A) Not enough of them & B) too easily accessed by just taking a feat (for the non-casters)</p><p></p><p>5) Magic Items- love hate relationship for me- I do like the new variety-i.e. I enjoy the lack of SOS we have seen for 30+ years of D&D previous- but I'd like to see more artifacts or "legendary" items and a bit more meat on the standard items. </p><p></p><p>6) I do wish it was tied a bit less to the grid, though I have to admit this aspect has grown on me-combats are more interesting, but I'd still prefer less bookeeping (modifiers and such).</p><p></p><p>7) Monster Hit points are too high- The Rayvns Brutal 4E rules help (bbasically exploding dice/high crits for all weapons, and reducing monster HPs)</p><p></p><p>8) I don't get enough time to run/play the game-life is always getting in the way of my fun! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Overall though, most of my complaints are nitpicks-nothing is perfect and I enjoy the system more than any version of the game since Moldvay/Cook/Marsh surfaced.</p></blockquote><p></p>
[QUOTE="JeffB, post: 4990056, member: 518"] 1)The "noun verb" monster names- not all of them- but there are plenty that drive me nuts ;) 2) Lack of quality WOTC adventures-whether DDI Dungeon, or printed. Rule-wise 3) I think Skill Challenges are a mess- great idea (though not new per-se, at least to RPGs in general) but poor execution. 4) Rituals- Love them, BUT A) Not enough of them & B) too easily accessed by just taking a feat (for the non-casters) 5) Magic Items- love hate relationship for me- I do like the new variety-i.e. I enjoy the lack of SOS we have seen for 30+ years of D&D previous- but I'd like to see more artifacts or "legendary" items and a bit more meat on the standard items. 6) I do wish it was tied a bit less to the grid, though I have to admit this aspect has grown on me-combats are more interesting, but I'd still prefer less bookeeping (modifiers and such). 7) Monster Hit points are too high- The Rayvns Brutal 4E rules help (bbasically exploding dice/high crits for all weapons, and reducing monster HPs) 8) I don't get enough time to run/play the game-life is always getting in the way of my fun! ;) Overall though, most of my complaints are nitpicks-nothing is perfect and I enjoy the system more than any version of the game since Moldvay/Cook/Marsh surfaced. [/QUOTE]
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