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4e Annoyances for those who like 4e
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<blockquote data-quote="the Jester" data-source="post: 4990389" data-attributes="member: 1210"><p>I don't like the "heal to full every night" mechanic.</p><p></p><p>Speaking of healing, I think the value of healing powers is a little too high for my tastes. Pcs in my campaign often go from almost down to almost full in a single <em>healing/inspiring word</em>. The surge plus lots of bonus hps heal is a bit much imho.</p><p></p><p>Skill challenges need some work, but the biggest improvement that could be made is simply to allow pcs to pick the skills they are trying and how they are attempting to use them, and to have the dm adjudicate it based on the circumstances. You can already run them this way, but the way they are written often assumes the pcs use a specific approach ("Diplomacy: the pc flatters the duke and acts like a fond admirer"). What if the pc wants to use Diplomacy to straight up persuade the duke without flattery or obsequiousness?? (As a side note, the skill challenge in Keep on the Shadowfell where the pcs talk to the undead knight, as written, is atrocious.)</p><p></p><p>The continuing paring down of languages until now there are only a few bugs me- I prefer just the opposite, but with a mechanic that allows pcs to learn languages without spending scarce resources on them. I like dialects and linguistic complexity, though, and that is definitely not for everyone.</p></blockquote><p></p>
[QUOTE="the Jester, post: 4990389, member: 1210"] I don't like the "heal to full every night" mechanic. Speaking of healing, I think the value of healing powers is a little too high for my tastes. Pcs in my campaign often go from almost down to almost full in a single [i]healing/inspiring word[/i]. The surge plus lots of bonus hps heal is a bit much imho. Skill challenges need some work, but the biggest improvement that could be made is simply to allow pcs to pick the skills they are trying and how they are attempting to use them, and to have the dm adjudicate it based on the circumstances. You can already run them this way, but the way they are written often assumes the pcs use a specific approach ("Diplomacy: the pc flatters the duke and acts like a fond admirer"). What if the pc wants to use Diplomacy to straight up persuade the duke without flattery or obsequiousness?? (As a side note, the skill challenge in Keep on the Shadowfell where the pcs talk to the undead knight, as written, is atrocious.) The continuing paring down of languages until now there are only a few bugs me- I prefer just the opposite, but with a mechanic that allows pcs to learn languages without spending scarce resources on them. I like dialects and linguistic complexity, though, and that is definitely not for everyone. [/QUOTE]
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