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<blockquote data-quote="chitzk0i" data-source="post: 4990493" data-attributes="member: 34584"><p>"Having to read all that"? Unless they're DMing, they don't need to know <em>anything</em> in the DMG or MM. They don't even need to read everything in the PHB! They don't need to know any other class' powers or any other race's information. Plus, they only need to know the text of magic items they have. </p><p></p><p></p><p>Personally, I feel like the developers decided to create a well-balanced and understandable rules system that could easily be expanded later instead of a content-rich volume. You have to remember that the PHB1 is the introduction to an entirely new rules system they built from the ground up. They weren't entirely sure how players would use and react to the first classes, so the best thing to do would be to leave plenty of room to fix mistakes later on. </p><p></p><p>I, too, felt like my options were pretty tightly restricted back in the PHB-only days, but I'm sure the designers were looking forward to the digital Dragon and Dungeon as well as the Power books when they chose the amount of powers to put in.</p><p></p><p>I haven't needed to refer to them as a group. </p><p></p><p>In my experience, hit point gains start to outstrip stat modifiers. By paragon tier, the cleric's wis mod won't be half a surge anymore <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="chitzk0i, post: 4990493, member: 34584"] "Having to read all that"? Unless they're DMing, they don't need to know [i]anything[/i] in the DMG or MM. They don't even need to read everything in the PHB! They don't need to know any other class' powers or any other race's information. Plus, they only need to know the text of magic items they have. Personally, I feel like the developers decided to create a well-balanced and understandable rules system that could easily be expanded later instead of a content-rich volume. You have to remember that the PHB1 is the introduction to an entirely new rules system they built from the ground up. They weren't entirely sure how players would use and react to the first classes, so the best thing to do would be to leave plenty of room to fix mistakes later on. I, too, felt like my options were pretty tightly restricted back in the PHB-only days, but I'm sure the designers were looking forward to the digital Dragon and Dungeon as well as the Power books when they chose the amount of powers to put in. I haven't needed to refer to them as a group. In my experience, hit point gains start to outstrip stat modifiers. By paragon tier, the cleric's wis mod won't be half a surge anymore :) [/QUOTE]
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