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4e Annoyances for those who like 4e
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<blockquote data-quote="Cadfan" data-source="post: 4990504" data-attributes="member: 40961"><p>I just don't like rules glitches. I don't believe that the designers of many powers that allow flight were fully aware of the incomplete nature of the existing flight rules. I don't believe that the designers of the swordmage were fully aware of the rules on changing your weapon grip. I don't believe that the designers of summoned effects fully thought out the details of how summoned effects move. There are a few others like these.</p><p></p><p>Most of the time they're not that big of a deal, or the DM can ad hoc them at the table. But the ones that deal directly with characters can be problematic.</p><p></p><p>I'm also a little less enthused about power sources than some people. Mostly I'm not sure I like the idea that characters who fight with weapons but who do not have the martial power source should be using some form of magic on every attack they make, forever. Like the Paladin, who's presumably invoking divine power with every blow of his sword. Aesthetically I'd probably have chosen to mix things up a bit, giving him largely martial at wills and magical limited use abilities. But that's an aesthetic thing and I know lots of people who like these classes as is, so I'm not going to kick up a fuss. The entire game wasn't designed just for me.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4990504, member: 40961"] I just don't like rules glitches. I don't believe that the designers of many powers that allow flight were fully aware of the incomplete nature of the existing flight rules. I don't believe that the designers of the swordmage were fully aware of the rules on changing your weapon grip. I don't believe that the designers of summoned effects fully thought out the details of how summoned effects move. There are a few others like these. Most of the time they're not that big of a deal, or the DM can ad hoc them at the table. But the ones that deal directly with characters can be problematic. I'm also a little less enthused about power sources than some people. Mostly I'm not sure I like the idea that characters who fight with weapons but who do not have the martial power source should be using some form of magic on every attack they make, forever. Like the Paladin, who's presumably invoking divine power with every blow of his sword. Aesthetically I'd probably have chosen to mix things up a bit, giving him largely martial at wills and magical limited use abilities. But that's an aesthetic thing and I know lots of people who like these classes as is, so I'm not going to kick up a fuss. The entire game wasn't designed just for me. [/QUOTE]
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