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<blockquote data-quote="LostSoul" data-source="post: 4996904" data-attributes="member: 386"><p>Shazman, this has always been a problem in D&D - though moreso in 4E.</p><p></p><p>In earlier editions, you break a leg, a serious break - enough to threaten your life! - and the next day you can run at full speed like it didn't even happen. (You recover some HP after a day's rest, and once you're at 1 HP you're good to go.) </p><p></p><p>I agree, Warlords make this feature of hit points more obvious.</p><p></p><p>edit: You could get around this by having the DM say, "Hey, your leg is broken; even though the Warlord is keeping you conscious, you'll need to make a Heal check at the end of the encounter to stay alive, and you're Slowed until your leg actually heals. Inspiring Word can't do that." This is how you'd handle a broken leg in any edition. </p><p></p><p>It seems like it'd be harder to do that in 4E. Not sure why.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4996904, member: 386"] Shazman, this has always been a problem in D&D - though moreso in 4E. In earlier editions, you break a leg, a serious break - enough to threaten your life! - and the next day you can run at full speed like it didn't even happen. (You recover some HP after a day's rest, and once you're at 1 HP you're good to go.) I agree, Warlords make this feature of hit points more obvious. edit: You could get around this by having the DM say, "Hey, your leg is broken; even though the Warlord is keeping you conscious, you'll need to make a Heal check at the end of the encounter to stay alive, and you're Slowed until your leg actually heals. Inspiring Word can't do that." This is how you'd handle a broken leg in any edition. It seems like it'd be harder to do that in 4E. Not sure why. [/QUOTE]
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