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4e Annoyances for those who like 4e
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<blockquote data-quote="Tequila Sunrise" data-source="post: 4997958" data-attributes="member: 40398"><p>I've disliked the 'squares and 1-1-1 counting are abstractions of combat for the sake of simplicity' from the start. (I use a hex grid.) I've been simmering this in the back of my head for a while, and I finally have something I want to ask:</p><p></p><p>If those squares are simply abstractions for sake of gameplay, why aren't all battle areas in published maps square/rectangle in shape? I mean, if you can swallow the idea that six diagonal squares are the same in-world distance as six horizontal/vertical squares, why not go the whole nine yards and eliminate the awkwardness of round rooms/groves/whatever? Why not draw all roads and hallways as straight lines with occasional 90 degree turns? Seems to me <em>that</em> would be the epitome of simplicity.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 4997958, member: 40398"] I've disliked the 'squares and 1-1-1 counting are abstractions of combat for the sake of simplicity' from the start. (I use a hex grid.) I've been simmering this in the back of my head for a while, and I finally have something I want to ask: If those squares are simply abstractions for sake of gameplay, why aren't all battle areas in published maps square/rectangle in shape? I mean, if you can swallow the idea that six diagonal squares are the same in-world distance as six horizontal/vertical squares, why not go the whole nine yards and eliminate the awkwardness of round rooms/groves/whatever? Why not draw all roads and hallways as straight lines with occasional 90 degree turns? Seems to me [i]that[/i] would be the epitome of simplicity. [/QUOTE]
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