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[4E; Any Edition] Light Sources?
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<blockquote data-quote="cjais" data-source="post: 4620234" data-attributes="member: 65394"><p>Thanks for replying. I've banned sunrods in my campaign, conveniently solving that problem. </p><p>What I meant with the bit about torches and the light spell is that between these two light sources, you could theoretically have 202 squares of the map lighted up. Of course, that's rarely the case as they often overlap, but I guess I'm just predicting the wizard casting a new light spell every round at the back of the room, and with the torch in front that's the whole room covered. That's why I'm a bit hesitant to use these rules if all it comes down to is constantly checking for light, when there's perhaps only a single round with an obscured target. </p><p> </p><p>Also thanks for pointing out that checking for lighting heightens tension, that's something I hadn't thought about. However, if there's a lot of work involved (constantly checking for light) with very little effect on gameplay (only in a few single cases is the target obscured), then I'm thinking of just ruling that there's bright light everywhere.</p><p> </p><p>Maybe sabotage their torches somehow, or restricting access to them?</p></blockquote><p></p>
[QUOTE="cjais, post: 4620234, member: 65394"] Thanks for replying. I've banned sunrods in my campaign, conveniently solving that problem. What I meant with the bit about torches and the light spell is that between these two light sources, you could theoretically have 202 squares of the map lighted up. Of course, that's rarely the case as they often overlap, but I guess I'm just predicting the wizard casting a new light spell every round at the back of the room, and with the torch in front that's the whole room covered. That's why I'm a bit hesitant to use these rules if all it comes down to is constantly checking for light, when there's perhaps only a single round with an obscured target. Also thanks for pointing out that checking for lighting heightens tension, that's something I hadn't thought about. However, if there's a lot of work involved (constantly checking for light) with very little effect on gameplay (only in a few single cases is the target obscured), then I'm thinking of just ruling that there's bright light everywhere. Maybe sabotage their torches somehow, or restricting access to them? [/QUOTE]
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[4E; Any Edition] Light Sources?
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