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4e: are character deaths up or down compared 3E?
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<blockquote data-quote="Otterscrubber" data-source="post: 4425719" data-attributes="member: 4588"><p>We've had far fewer deaths, but to be totally honest our DM has gone a little soft on us in certain situations where the more role-play oriented members of our group decided on tactics that were not super efficient and would have led to a TPK with a more strict DM. Don't get me wrong, our DM is not a pushover carebear. In fact he takes great joy in making fights difficult for us with traps, odd terrain that favors the enemy in a big way or other tricks in fact. But overall even with that I have to say that we have very few deaths. Often even after a tough fight where several members of the part were near death we are full up again in no time. </p><p></p><p>Being able to start the next fight in good health with a short rest has helped us to survive where in 3e we'd have had to either sleep or go into the next fight with whatever HP we had left over from the last fight. Also having more HP gives us more room to heal up those who are wounded in a fight before they drop. </p><p></p><p>Also, being able to move around more in combat has opened up all sorts of interesting ways to change fights. This has allowed us all to get more creative on either staying out of harm's way or helping us to mitigate it to some degree.</p></blockquote><p></p>
[QUOTE="Otterscrubber, post: 4425719, member: 4588"] We've had far fewer deaths, but to be totally honest our DM has gone a little soft on us in certain situations where the more role-play oriented members of our group decided on tactics that were not super efficient and would have led to a TPK with a more strict DM. Don't get me wrong, our DM is not a pushover carebear. In fact he takes great joy in making fights difficult for us with traps, odd terrain that favors the enemy in a big way or other tricks in fact. But overall even with that I have to say that we have very few deaths. Often even after a tough fight where several members of the part were near death we are full up again in no time. Being able to start the next fight in good health with a short rest has helped us to survive where in 3e we'd have had to either sleep or go into the next fight with whatever HP we had left over from the last fight. Also having more HP gives us more room to heal up those who are wounded in a fight before they drop. Also, being able to move around more in combat has opened up all sorts of interesting ways to change fights. This has allowed us all to get more creative on either staying out of harm's way or helping us to mitigate it to some degree. [/QUOTE]
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4e: are character deaths up or down compared 3E?
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