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4E, as an anti-4E guy ...
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4830077" data-attributes="member: 710"><p>Diagonal Movement: It wasn't something I ever worried about, but in play I noticed how much faster it became to adjudicate movement and positioning. I think the gameplay improvements are worth the sacrifice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>No Permanent Injuries: You could "pretend" that you own something like the 3.x style Wand of Cure Light Wounds. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>I understand the concern, but I played 8 years of 3E and after learning what these Wands did, I noticed that there were no lasting injuries except perhaps ability drain in practice. I know that not everyone played this way, though. </p><p></p><p>Coming up with house rules for injuries - maybe using the disease framework, maybe something else - is something one can easily do. But of course, when you are not the DM, you probably won't be able to establish them (and your fellow players might not like it either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4830077, member: 710"] Diagonal Movement: It wasn't something I ever worried about, but in play I noticed how much faster it became to adjudicate movement and positioning. I think the gameplay improvements are worth the sacrifice. ;) No Permanent Injuries: You could "pretend" that you own something like the 3.x style Wand of Cure Light Wounds. ;) I understand the concern, but I played 8 years of 3E and after learning what these Wands did, I noticed that there were no lasting injuries except perhaps ability drain in practice. I know that not everyone played this way, though. Coming up with house rules for injuries - maybe using the disease framework, maybe something else - is something one can easily do. But of course, when you are not the DM, you probably won't be able to establish them (and your fellow players might not like it either. ;) ) [/QUOTE]
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