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4E, as an anti-4E guy ...
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<blockquote data-quote="Herschel" data-source="post: 4830835" data-attributes="member: 78357"><p>Good to hear, Jeff. I really HATED what I learned of 4E before it came out, from top-to-bottom. Playing skirmish got me used to the diagonal movement and some of the stauts effects that bugged me so much at first. I still detest "healing surges" from a flavor standpoint, but they just work so darned well as a game mechanic. </p><p> </p><p>Then again, I HATED 3E. I like to build a character idea, play with it for a while, and tweak it a bit when I see something I like better than I had planned or want to try certain things. I find retraining a bit goofy as a concept, but it became a HUGE selling point for me. In 3E, I would start a character, play it for a while, see something cool and exciting and realize I was hosed on prerequisites or feats. Now that those feats are actually split in to feats and powers, I love the flexibility of character building.</p><p> </p><p>As a DM, those 3E adventures I did run were a grind to create. I just borrowed a few things for my 1E/2E hyrid game in the end. 4E has also made DMing a lot less time consuming and more fun. This became a huge selling point too.</p><p> </p><p>4E brought me back to D&D from a place where I really hated its current form. I'm glad too see you giving it a shot too, even though you were in a place you enjoyed.</p></blockquote><p></p>
[QUOTE="Herschel, post: 4830835, member: 78357"] Good to hear, Jeff. I really HATED what I learned of 4E before it came out, from top-to-bottom. Playing skirmish got me used to the diagonal movement and some of the stauts effects that bugged me so much at first. I still detest "healing surges" from a flavor standpoint, but they just work so darned well as a game mechanic. Then again, I HATED 3E. I like to build a character idea, play with it for a while, and tweak it a bit when I see something I like better than I had planned or want to try certain things. I find retraining a bit goofy as a concept, but it became a HUGE selling point for me. In 3E, I would start a character, play it for a while, see something cool and exciting and realize I was hosed on prerequisites or feats. Now that those feats are actually split in to feats and powers, I love the flexibility of character building. As a DM, those 3E adventures I did run were a grind to create. I just borrowed a few things for my 1E/2E hyrid game in the end. 4E has also made DMing a lot less time consuming and more fun. This became a huge selling point too. 4E brought me back to D&D from a place where I really hated its current form. I'm glad too see you giving it a shot too, even though you were in a place you enjoyed. [/QUOTE]
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