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4E, as an anti-4E guy ...
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<blockquote data-quote="Herremann the Wise" data-source="post: 4831175" data-attributes="member: 11300"><p>Hello Jeff,</p><p></p><p>4E for our group has been a steady decline in fun. Our group enjoyed 3.5 but was initially split on 4E. We pushed ahead, slowly losing interest with a player quitting the 4E game as well as rumblings amongst players (including myself) that the game experience was not as much fun as the previous edition. The game schedule has slowed as a result (bi-weekly to averaging about monthly).We have an excellent DM (I would say the best in our group) running the game, and we have gone through the standard modules with some extra goodness thrown in.</p><p></p><p>Like you, a lot of the little (and sometimes big) things that bothered me initially faded as they became an assumed part of the game. However, what still remains is that the game very much feels like a game, rather than how our older edition one's played.</p><p></p><p>Is it the measurement in squares? This is most probably one of the most annoying but trivial factors for me. When should ease of use and "supposed-elegance" give way to a more realistic but cumbersome framework?</p><p></p><p>Is it the way how powers operate? As a game model, absolutely fantastic. The using of powers is an excellent idea for the economically minded problem of restricted resources. Initially this impressed me but as my 4E experience has deepened, the almost automatic use of powers and power "suites" (I use this, you use that, I respond with this,... yes we have just optimized our damage potential... rinse repeat) has become a little stale. In our last game, the most fun thing for me was having my extemely obese Tiefling Warlord run at a door to charge it down - the failure to do so was hilarious with a series of interesting results from the failure. The optimized use of powers though was on the other hand... fairly typical with expected successful results.</p><p></p><p>I suppose the end result for me personally is an experience more like a highly detailed board game rather than the games of yore. I look forward to reading your further experiences in this thread. Hopefully you guys can come up with some ideas that I can use to transfer a bit of the fun into our 4E game. We'll keep playing both editions but gradually, I think our group will lose interest in 4E. </p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4831175, member: 11300"] Hello Jeff, 4E for our group has been a steady decline in fun. Our group enjoyed 3.5 but was initially split on 4E. We pushed ahead, slowly losing interest with a player quitting the 4E game as well as rumblings amongst players (including myself) that the game experience was not as much fun as the previous edition. The game schedule has slowed as a result (bi-weekly to averaging about monthly).We have an excellent DM (I would say the best in our group) running the game, and we have gone through the standard modules with some extra goodness thrown in. Like you, a lot of the little (and sometimes big) things that bothered me initially faded as they became an assumed part of the game. However, what still remains is that the game very much feels like a game, rather than how our older edition one's played. Is it the measurement in squares? This is most probably one of the most annoying but trivial factors for me. When should ease of use and "supposed-elegance" give way to a more realistic but cumbersome framework? Is it the way how powers operate? As a game model, absolutely fantastic. The using of powers is an excellent idea for the economically minded problem of restricted resources. Initially this impressed me but as my 4E experience has deepened, the almost automatic use of powers and power "suites" (I use this, you use that, I respond with this,... yes we have just optimized our damage potential... rinse repeat) has become a little stale. In our last game, the most fun thing for me was having my extemely obese Tiefling Warlord run at a door to charge it down - the failure to do so was hilarious with a series of interesting results from the failure. The optimized use of powers though was on the other hand... fairly typical with expected successful results. I suppose the end result for me personally is an experience more like a highly detailed board game rather than the games of yore. I look forward to reading your further experiences in this thread. Hopefully you guys can come up with some ideas that I can use to transfer a bit of the fun into our 4E game. We'll keep playing both editions but gradually, I think our group will lose interest in 4E. Best Regards Herremann the Wise [/QUOTE]
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