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4E, as an anti-4E guy ...
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<blockquote data-quote="Barastrondo" data-source="post: 4831343" data-attributes="member: 3820"><p>Interesting answer, thanks! I can guess you'd have decent amounts of trouble with most incarnations of D&D — it's very much a "lethal solutions" kind of game (though I will admit that it's nice that 4e gives you the option to subdue and knock unconscious whenever you knock a foe to 0 HP). </p><p></p><p>I'm finding that once you wrap your head around skill challenges, they become a pretty remarkable mechanic for running mini-games outside of combat. My group and I are trying them in a very free-form fashion: instead of specifically figuring out what skills provide what results ahead of time, I jot down a few ideas and let the players propose the rest once they see the scenario. With practice, I think we'll get to the point where the players can actually nominate off-the-cuff "So can we do a skill challenge to achieve this?", I say "Sure!", and we go through an impromptu mini-game. If we can pull that off (and I have no reason to believe that we can't, with practice), the game will work very well for going in all kinds of unexpected directions.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 4831343, member: 3820"] Interesting answer, thanks! I can guess you'd have decent amounts of trouble with most incarnations of D&D — it's very much a "lethal solutions" kind of game (though I will admit that it's nice that 4e gives you the option to subdue and knock unconscious whenever you knock a foe to 0 HP). I'm finding that once you wrap your head around skill challenges, they become a pretty remarkable mechanic for running mini-games outside of combat. My group and I are trying them in a very free-form fashion: instead of specifically figuring out what skills provide what results ahead of time, I jot down a few ideas and let the players propose the rest once they see the scenario. With practice, I think we'll get to the point where the players can actually nominate off-the-cuff "So can we do a skill challenge to achieve this?", I say "Sure!", and we go through an impromptu mini-game. If we can pull that off (and I have no reason to believe that we can't, with practice), the game will work very well for going in all kinds of unexpected directions. [/QUOTE]
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