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4E, as an anti-4E guy ...
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<blockquote data-quote="cmbarona" data-source="post: 4833436" data-attributes="member: 71281"><p>Good. Now that that's done, perhaps we can get back to discussing the original point of this thread.</p><p> </p><p>In particular, I would be curious to know from the OP: which systems did you play that had a grittier wound system? My first gaming experience was Vampire: the Masquerade, so I remember my first serious forray into D&D 3.5 blew my suspension of disbelief out of the water when we encountererd a certain trap...</p><p> </p><p>It was a high-level campaign, and someone triggered a trap. It shot an adamantine javelin that magically enlarged itself after impact to the size of a battering ram. Now, I was a paladin, so I could use lay on hands, right? Well, I thought that the javelin would have to be removed before any such magical healing could take place. Imagine my surprise when no one was concerned with actually removing the enlarged javelin first. Hit points were hit points, and as long as you didn't die, you were good to go. It might just have been my gaming group, but I don't think that ever would have worked in my Vampire game.</p><p> </p><p>Thus, I have to echo that 3.5 wasn't good at simulating long-term wounds at all.</p></blockquote><p></p>
[QUOTE="cmbarona, post: 4833436, member: 71281"] Good. Now that that's done, perhaps we can get back to discussing the original point of this thread. In particular, I would be curious to know from the OP: which systems did you play that had a grittier wound system? My first gaming experience was Vampire: the Masquerade, so I remember my first serious forray into D&D 3.5 blew my suspension of disbelief out of the water when we encountererd a certain trap... It was a high-level campaign, and someone triggered a trap. It shot an adamantine javelin that magically enlarged itself after impact to the size of a battering ram. Now, I was a paladin, so I could use lay on hands, right? Well, I thought that the javelin would have to be removed before any such magical healing could take place. Imagine my surprise when no one was concerned with actually removing the enlarged javelin first. Hit points were hit points, and as long as you didn't die, you were good to go. It might just have been my gaming group, but I don't think that ever would have worked in my Vampire game. Thus, I have to echo that 3.5 wasn't good at simulating long-term wounds at all. [/QUOTE]
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