Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
4E, Ashen Crown, and Dungeon Crawls
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5014182" data-attributes="member: 710"><p>I don't know about Seekers of the Ashen Crown - another DM is running it for us, but we haven't gotten very far yet. </p><p></p><p>But I think he might point things out correctly - a long dungeon crawl doesn't work so well in 4E. Combats are big, complex, long, exciting, challenging, but 5 in a row before anything new happens story-wise is not a good idea. </p><p></p><p>A "dungeon crawl" that works might be best replicated by having one or two encounters span an entire dungeon - to keep it challenging, the PCs do not get any short or extended rests. This way, the PCs fight individual enemies (the occassional Oger or Troll) or small groups of enemies in skirmishes, moving on to the next. </p><p></p><p>A typical "extended encounter" might consist of</p><p>- 4 Minions and one regular monster (guard post at the dungeon entrance?)</p><p>- 2 regular monsters (monster patrol)</p><p>- 1 Trap or Hazard </p><p>- 1 Elite monster (A troll or Ogre perhaps, in his own lair or guarding an important area)</p><p>- 2 regular monsters with 4 minions. (A local "underboss")</p><p>This would be the equivalent of fighting 10 standard monsters and probably be a very challenging encounter (party level +5) if they were all met at the same time, but if you stretch out their appeareances (without granting benefits of a short or extended rest), the action economy will make it a lot easier. If you build a dungeon crawl out of 2-3 such encounters, it will probably feel a little like it used to in the "good ol' dungeon crawling fools day".</p><p></p><p>But if you build your dungeon with 6-8 normal encounters, it will feel more like a combat game.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5014182, member: 710"] I don't know about Seekers of the Ashen Crown - another DM is running it for us, but we haven't gotten very far yet. But I think he might point things out correctly - a long dungeon crawl doesn't work so well in 4E. Combats are big, complex, long, exciting, challenging, but 5 in a row before anything new happens story-wise is not a good idea. A "dungeon crawl" that works might be best replicated by having one or two encounters span an entire dungeon - to keep it challenging, the PCs do not get any short or extended rests. This way, the PCs fight individual enemies (the occassional Oger or Troll) or small groups of enemies in skirmishes, moving on to the next. A typical "extended encounter" might consist of - 4 Minions and one regular monster (guard post at the dungeon entrance?) - 2 regular monsters (monster patrol) - 1 Trap or Hazard - 1 Elite monster (A troll or Ogre perhaps, in his own lair or guarding an important area) - 2 regular monsters with 4 minions. (A local "underboss") This would be the equivalent of fighting 10 standard monsters and probably be a very challenging encounter (party level +5) if they were all met at the same time, but if you stretch out their appeareances (without granting benefits of a short or extended rest), the action economy will make it a lot easier. If you build a dungeon crawl out of 2-3 such encounters, it will probably feel a little like it used to in the "good ol' dungeon crawling fools day". But if you build your dungeon with 6-8 normal encounters, it will feel more like a combat game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4E, Ashen Crown, and Dungeon Crawls
Top