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4E, Ashen Crown, and Dungeon Crawls
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<blockquote data-quote="Snoweel" data-source="post: 5014204" data-attributes="member: 4453"><p>The main reason I love 4e is that I love interesting combat but loathe dungeons.</p><p></p><p>The whole idea of a hole in the ground filled with <strong>any</strong> kind of encounter rubs me the wrong way. I just don't see anything worth fighting (or fighting over) ending up in a hole in the ground. It's all about real estate.</p><p></p><p>That's why my ideal session consists of one or two big fights amongst mostly mystery and intrigue (not to be confused with deep-immersion roleplaying either, which I can't stand - getting deep into in-character RP in no way has anything to do with the kind of complicated stories I like).</p><p></p><p>And all our fights tend to take place in temples, courtyards and back alleys. I just don't see the need for holes in the ground other than the odd tomb or 2-3 room cave 'complex' (really nothing complex about it).</p><p></p><p>Even a humanoid tribe lairing in some pointless abandoned underground 'dungeon' should rush to the entrance to fight the PCs as soon as they engage the sentries, rather than waiting in small groups interspersed throughout.</p></blockquote><p></p>
[QUOTE="Snoweel, post: 5014204, member: 4453"] The main reason I love 4e is that I love interesting combat but loathe dungeons. The whole idea of a hole in the ground filled with [b]any[/b] kind of encounter rubs me the wrong way. I just don't see anything worth fighting (or fighting over) ending up in a hole in the ground. It's all about real estate. That's why my ideal session consists of one or two big fights amongst mostly mystery and intrigue (not to be confused with deep-immersion roleplaying either, which I can't stand - getting deep into in-character RP in no way has anything to do with the kind of complicated stories I like). And all our fights tend to take place in temples, courtyards and back alleys. I just don't see the need for holes in the ground other than the odd tomb or 2-3 room cave 'complex' (really nothing complex about it). Even a humanoid tribe lairing in some pointless abandoned underground 'dungeon' should rush to the entrance to fight the PCs as soon as they engage the sentries, rather than waiting in small groups interspersed throughout. [/QUOTE]
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