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4E, Ashen Crown, and Dungeon Crawls
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<blockquote data-quote="Jhaelen" data-source="post: 5014285" data-attributes="member: 46713"><p>Well, I've run the first part of the module and I guess the criticism is justified. However, I think it's an excellent module. I'm not a fan of large dungeons, and since the module doesn't have any, it's golden in that regard. Its dungeons have exactly the right size for my taste.</p><p></p><p>I think, 4e works well with dungeon crawls (i.e. a sequence of relatively small, enclosed areas). Imho that's mostly because it's intended to work well within the limited size of battle-mats. The module also has a couple of outdoor encounters using some of the best encounter maps I've seen yet.</p><p> </p><p>It's true that the encounters feel like set pieces, but they're exciting, so that's good! The encounters also (mostly) make sense, which is something that cannot be said of many of the classic modules.</p><p></p><p>There also a lot of roleplaying opportunities throughout the adventure. The story takes some interesting (though sometimes foreseeable) turns and has several memorable npcs. I especially liked that you eventually return to where the adventure started off.</p><p></p><p>Finally, the party gets to collect artifacts (or rather artifact pieces) which is more fun than finding standard magic items.</p><p></p><p>All in all, I think it's definitely one of the best 4e modules to date and it also serves to highlight the special elements of an Eberron campaign quite well.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5014285, member: 46713"] Well, I've run the first part of the module and I guess the criticism is justified. However, I think it's an excellent module. I'm not a fan of large dungeons, and since the module doesn't have any, it's golden in that regard. Its dungeons have exactly the right size for my taste. I think, 4e works well with dungeon crawls (i.e. a sequence of relatively small, enclosed areas). Imho that's mostly because it's intended to work well within the limited size of battle-mats. The module also has a couple of outdoor encounters using some of the best encounter maps I've seen yet. It's true that the encounters feel like set pieces, but they're exciting, so that's good! The encounters also (mostly) make sense, which is something that cannot be said of many of the classic modules. There also a lot of roleplaying opportunities throughout the adventure. The story takes some interesting (though sometimes foreseeable) turns and has several memorable npcs. I especially liked that you eventually return to where the adventure started off. Finally, the party gets to collect artifacts (or rather artifact pieces) which is more fun than finding standard magic items. All in all, I think it's definitely one of the best 4e modules to date and it also serves to highlight the special elements of an Eberron campaign quite well. [/QUOTE]
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