Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
4E, Ashen Crown, and Dungeon Crawls
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 5014458" data-attributes="member: 58197"><p>Well, I haven't run or played in Ashen Crown, so I can't say anything about that. But to your second question:</p><p></p><p>4E does support dungeon crawling, but it's a different style of dungeon crawling. In 4E, it is absolutely vital to intersperse puzzles, exploration scenarios, skill challenges, social encounters, and nonstandard combats with the set-piece battles. You should NEVER have more than two full-scale combat encounters in a row. Combat in 4E is far too grueling* for the "gauntlet" style of dungeon.</p><p></p><p>Things you can use to break up the dungeon:</p><p></p><ul> <li data-xf-list-type="ul">"Detective scenes," where the PCs come across clues about the nature of the dungeon and are encouraged to theorize about them and put them together. Traditionally, a detective scene offers hints about what the final boss fight of the dungeon will be, and/or how to win it, while also ratcheting up the tension. An excellent example is the Balin's Tomb scene in Moria.</li> <li data-xf-list-type="ul">Puzzles that the PCs have to solve or pay a penalty. (Failure to solve the puzzle should NOT halt the party's progress, but it should make their lives harder in some way.) The classic puzzle is the riddle which opens a door or disarms a trap. Just be sure you have a way for the adventure to proceed if the PCs completely fail to solve the riddle.</li> <li data-xf-list-type="ul">Social encounters with creatures that are not instantly hostile. Prisoners, random dungeon denizens, and ghosts of the dungeon's original inhabitants are all candidates for this sort of encounter. It's also common for the final boss fight to be preceded by a social encounter; bosses are often chatty fellows who engage the PCs in some verbal skirmishing before the actual battle commences.</li> <li data-xf-list-type="ul">Encounters with sentries, who must be taken out instantly to avoid triggering a larger fight. 4E supports this nicely with the minion rules. A handful of minions is no threat to the PCs - but can the party take them <em>all</em> out in the first round of combat, before they have a chance to raise the alarm?</li> <li data-xf-list-type="ul">Elaborate traps that take more than a simple Thievery check to disarm. This is a good place for a skill challenge.</li> <li data-xf-list-type="ul">A useful tool from 1E/2E to shorten combat encounters is the monster morale check. Most monsters are not particularly interested in fighting to the death. If they see they're going to lose - or if they <em>think</em> they're going to lose - the monsters should break and run. Savvy PCs may try to game the system a bit, bluffing the monsters into submission. This is a good thing and should be encouraged. Of course, some monsters have higher morale than others.</li> <li data-xf-list-type="ul">Social encounters that take place <em>during</em> combat! This is a technique that is often forgotten by DMs and movie directors alike, but it works wonders to keep a fight scene from bogging down. Watch the battles between Luke and Vader in "Empire Strikes Back" and "Return of the Jedi." Both fights follow a pattern. The duelists stalk each other, trading taunts and challenges, trying to gain a psychological advantage. Then there's a clash and a flurry of lightsabers. After a couple of rounds, one combatant breaks contact and the stalking resumes. You can do this in D&D by pitting the PCs against a lurker-type monster with an ability that lets it break contact with the enemy, e.g., by turning invisible and teleporting a short distance. Or just take advantage of the "talking is a free action" rule.</li> </ul><p>[SIZE=-2]*In this context, "grueling" can be good or bad. It can mean a combat which leaves the players feeling like they've just been through the wringer and won a dramatic, hard-fought victory. Or it can mean a combat which leaves the players feeling like they just gnawed down trees with their teeth.[/SIZE]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5014458, member: 58197"] Well, I haven't run or played in Ashen Crown, so I can't say anything about that. But to your second question: 4E does support dungeon crawling, but it's a different style of dungeon crawling. In 4E, it is absolutely vital to intersperse puzzles, exploration scenarios, skill challenges, social encounters, and nonstandard combats with the set-piece battles. You should NEVER have more than two full-scale combat encounters in a row. Combat in 4E is far too grueling* for the "gauntlet" style of dungeon. Things you can use to break up the dungeon: [LIST] [*]"Detective scenes," where the PCs come across clues about the nature of the dungeon and are encouraged to theorize about them and put them together. Traditionally, a detective scene offers hints about what the final boss fight of the dungeon will be, and/or how to win it, while also ratcheting up the tension. An excellent example is the Balin's Tomb scene in Moria. [*]Puzzles that the PCs have to solve or pay a penalty. (Failure to solve the puzzle should NOT halt the party's progress, but it should make their lives harder in some way.) The classic puzzle is the riddle which opens a door or disarms a trap. Just be sure you have a way for the adventure to proceed if the PCs completely fail to solve the riddle. [*]Social encounters with creatures that are not instantly hostile. Prisoners, random dungeon denizens, and ghosts of the dungeon's original inhabitants are all candidates for this sort of encounter. It's also common for the final boss fight to be preceded by a social encounter; bosses are often chatty fellows who engage the PCs in some verbal skirmishing before the actual battle commences. [*]Encounters with sentries, who must be taken out instantly to avoid triggering a larger fight. 4E supports this nicely with the minion rules. A handful of minions is no threat to the PCs - but can the party take them [I]all[/I] out in the first round of combat, before they have a chance to raise the alarm? [*]Elaborate traps that take more than a simple Thievery check to disarm. This is a good place for a skill challenge. [*]A useful tool from 1E/2E to shorten combat encounters is the monster morale check. Most monsters are not particularly interested in fighting to the death. If they see they're going to lose - or if they [I]think[/I] they're going to lose - the monsters should break and run. Savvy PCs may try to game the system a bit, bluffing the monsters into submission. This is a good thing and should be encouraged. Of course, some monsters have higher morale than others. [*]Social encounters that take place [I]during[/I] combat! This is a technique that is often forgotten by DMs and movie directors alike, but it works wonders to keep a fight scene from bogging down. Watch the battles between Luke and Vader in "Empire Strikes Back" and "Return of the Jedi." Both fights follow a pattern. The duelists stalk each other, trading taunts and challenges, trying to gain a psychological advantage. Then there's a clash and a flurry of lightsabers. After a couple of rounds, one combatant breaks contact and the stalking resumes. You can do this in D&D by pitting the PCs against a lurker-type monster with an ability that lets it break contact with the enemy, e.g., by turning invisible and teleporting a short distance. Or just take advantage of the "talking is a free action" rule. [/LIST] [SIZE=-2]*In this context, "grueling" can be good or bad. It can mean a combat which leaves the players feeling like they've just been through the wringer and won a dramatic, hard-fought victory. Or it can mean a combat which leaves the players feeling like they just gnawed down trees with their teeth.[/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4E, Ashen Crown, and Dungeon Crawls
Top