Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
4E, Ashen Crown, and Dungeon Crawls
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jhaelen" data-source="post: 5015492" data-attributes="member: 46713"><p>Okay, given that definition, (mega)dungeons don't have a place in 4e. </p><p></p><p>In 4e you're more likely to just describe travelling through extended 'encounter-free' areas or use skill challenges as an abstraction for the activities central to exploration.</p><p>In 4e random encounters are typically a result of failing those skill challenges (or in rare cases resting in inappropriate places).</p><p></p><p>Dungeons can still be dynamic (in fact many encounters are designed to assume that enemies arrive in waves and/or from several areas) but as a DM you'll have to be careful that combining encounters doesn't become completely overwhelming (unless that's what you want to achieve).</p><p></p><p>Over time my preferences have changed. These days in 4e and to a lesser degree in 3e I prefer concentrating on the encounters that actually matter. This is partially caused by combat taking so long. </p><p></p><p>In 4e random encounters just don't really have a point:</p><p>While in 3e they were useful to drain some resources in 4e there's almost nothing to drain. Except for healing surges and daily powers they'll start every combat as if it was their first. Consequently random encounters usually don't grant treasure (making them even more pointless). I guess, for groups that still calculate xp for encounters they may be useful to grant those extra-xp required for a level-up, but that's about it.</p><p></p><p>I don't even like them as a penalty for failing a skill challenge. I'd rather handwave the fight and tell the players their characters lose some healing surges because they had to fight something along the way.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5015492, member: 46713"] Okay, given that definition, (mega)dungeons don't have a place in 4e. In 4e you're more likely to just describe travelling through extended 'encounter-free' areas or use skill challenges as an abstraction for the activities central to exploration. In 4e random encounters are typically a result of failing those skill challenges (or in rare cases resting in inappropriate places). Dungeons can still be dynamic (in fact many encounters are designed to assume that enemies arrive in waves and/or from several areas) but as a DM you'll have to be careful that combining encounters doesn't become completely overwhelming (unless that's what you want to achieve). Over time my preferences have changed. These days in 4e and to a lesser degree in 3e I prefer concentrating on the encounters that actually matter. This is partially caused by combat taking so long. In 4e random encounters just don't really have a point: While in 3e they were useful to drain some resources in 4e there's almost nothing to drain. Except for healing surges and daily powers they'll start every combat as if it was their first. Consequently random encounters usually don't grant treasure (making them even more pointless). I guess, for groups that still calculate xp for encounters they may be useful to grant those extra-xp required for a level-up, but that's about it. I don't even like them as a penalty for failing a skill challenge. I'd rather handwave the fight and tell the players their characters lose some healing surges because they had to fight something along the way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4E, Ashen Crown, and Dungeon Crawls
Top