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4E at higher levels question?
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<blockquote data-quote="NewJeffCT" data-source="post: 5074954" data-attributes="member: 10784"><p>Hi there - I just finished up DMing a long-term 3.5 campaign that took about 2 1/2 years to complete. We had a large group of players, but it seemed that once the game got past level 10/11 or so, it was a full-time job for me to prepare encounters in terms of developing challenging & unique bad guys and learning all their feats, powers, skills, abilities (class, racial, template, spells, spell-like abilities, etc) as well as magic items. I don't think I can commit to that much time going forward in a new campaign</p><p></p><p>One of the players in my group runs a 4E game is now running a couple of low level 4E adventures so we can get a feel for the system (he & his wife play in a separate 4E game) and I can take a little break to recharge my mental batteries. I like what I saw at level 1 and combat seemed to go much quicker than it did in 3.5 (where a round with an 8 player and 1 DM group took a good hour or a bit more) - but, it's also level 1 and our last campaign ended at level 18.</p><p></p><p>However, even he cautioned me that combat does get more complex at higher levels and he's heard stories of people with stacks of "conditions" on their characters in combat and that while the rounds may go by quicker, the combats can take just as long.</p><p></p><p>That said, if the prep time is significantly lower, it would certainly be helpful for my sanity in the long run... </p><p></p><p>So, for those of you whose games are past level 10-15 or so, how does 4E run in comparison to previous editions? For DMs, is it still easy to prepare? Granted, I expect things to get more complex for players and DMs as people go up in level and monsters get more powerful, but is it exponentially harder like 3.0 and 3.5?</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5074954, member: 10784"] Hi there - I just finished up DMing a long-term 3.5 campaign that took about 2 1/2 years to complete. We had a large group of players, but it seemed that once the game got past level 10/11 or so, it was a full-time job for me to prepare encounters in terms of developing challenging & unique bad guys and learning all their feats, powers, skills, abilities (class, racial, template, spells, spell-like abilities, etc) as well as magic items. I don't think I can commit to that much time going forward in a new campaign One of the players in my group runs a 4E game is now running a couple of low level 4E adventures so we can get a feel for the system (he & his wife play in a separate 4E game) and I can take a little break to recharge my mental batteries. I like what I saw at level 1 and combat seemed to go much quicker than it did in 3.5 (where a round with an 8 player and 1 DM group took a good hour or a bit more) - but, it's also level 1 and our last campaign ended at level 18. However, even he cautioned me that combat does get more complex at higher levels and he's heard stories of people with stacks of "conditions" on their characters in combat and that while the rounds may go by quicker, the combats can take just as long. That said, if the prep time is significantly lower, it would certainly be helpful for my sanity in the long run... So, for those of you whose games are past level 10-15 or so, how does 4E run in comparison to previous editions? For DMs, is it still easy to prepare? Granted, I expect things to get more complex for players and DMs as people go up in level and monsters get more powerful, but is it exponentially harder like 3.0 and 3.5? [/QUOTE]
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