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4E at higher levels question?
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<blockquote data-quote="Scribble" data-source="post: 5075032" data-attributes="member: 23977"><p>Well, in my own experience (my players were just nearing 20th when I moved) the game prep is a LOT easier. That said it's not a "simple" task at all, but I found the way the monsters work tended to free me up for other parts of the adventures, rather then just number crunching.</p><p></p><p>The fundamental build of monsters stays relatively the same throughout the game. The number of powers, increases, but not a ton, they get a couple more as they enter each stage, but more then likely they just do more damage. </p><p></p><p>You don't have to worry about feats and stuff. Everything they can do will be in the stat block, unless you wan to modify it, and even that is quick.</p><p></p><p>I found myself, rather then looking for good combos/powers/abilities that would challenge the PCs, instead spending that time trying to come up with "COOL" descriptions, scenarios, locations, as well as looking for cool ways to design the battlefields when I knew there would be a fight, to best syngergize with the monsters and their abilities. </p><p></p><p>Combats can be just as long as they were in 3e, however, I've found the progression around the table is a whole lot quicker. (This combined with the added idea that sometimes people have powers that are designed to take effect while it's not their turn specifically has the added effect of keeping people a little more focused on the combat, instead of their iphone, or a book, or side conversation while they wait for their turn...)</p><p></p><p>There are a lot more effects happening at higher levels, but they're pretty easy to track, and normally don't involve a whole lot of calculating. You're mainlyjust tracking on/off status.</p><p></p><p>One thing you DO have to remember is that "killin' PCs at the real high levels is damn hard! I mean when certain characters have effects that read: "Once per day when you die..." you know you're in for a crazy ride. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Scribble, post: 5075032, member: 23977"] Well, in my own experience (my players were just nearing 20th when I moved) the game prep is a LOT easier. That said it's not a "simple" task at all, but I found the way the monsters work tended to free me up for other parts of the adventures, rather then just number crunching. The fundamental build of monsters stays relatively the same throughout the game. The number of powers, increases, but not a ton, they get a couple more as they enter each stage, but more then likely they just do more damage. You don't have to worry about feats and stuff. Everything they can do will be in the stat block, unless you wan to modify it, and even that is quick. I found myself, rather then looking for good combos/powers/abilities that would challenge the PCs, instead spending that time trying to come up with "COOL" descriptions, scenarios, locations, as well as looking for cool ways to design the battlefields when I knew there would be a fight, to best syngergize with the monsters and their abilities. Combats can be just as long as they were in 3e, however, I've found the progression around the table is a whole lot quicker. (This combined with the added idea that sometimes people have powers that are designed to take effect while it's not their turn specifically has the added effect of keeping people a little more focused on the combat, instead of their iphone, or a book, or side conversation while they wait for their turn...) There are a lot more effects happening at higher levels, but they're pretty easy to track, and normally don't involve a whole lot of calculating. You're mainlyjust tracking on/off status. One thing you DO have to remember is that "killin' PCs at the real high levels is damn hard! I mean when certain characters have effects that read: "Once per day when you die..." you know you're in for a crazy ride. :D [/QUOTE]
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