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4E at higher levels question?
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<blockquote data-quote="Ktulu" data-source="post: 5075044" data-attributes="member: 13465"><p>I'm starting my second foray into paragon in 4e tonight. On Saturday I spent four hours prepping and I put together:</p><p></p><p>11 combat encounters. Some of these won't be seen for a session or so, or won't happen depending on the players motivations.</p><p></p><p>15 skill challenges. Some are complexity 1 (requiring only 4 successes), and many are generic bribe this, or diplomacize that, though there are a few that will take some time, and one is a massive over-all challenge involving the travel throughout the wilderness.</p><p></p><p>I bulit 5 unique characters, two NPC's and Three enemies.</p><p></p><p>I customized 7 monsters, including reskinning three, upgrading one to elite, and adding a monster theme from DMG2 to three others.</p><p></p><p>This also included the time I used laying out the maps and coming up with interesting terrain/tiles to use.</p><p></p><p>So, in four hours, I probably put together 3-5 sessions worth of gaming.</p><p></p><p></p><p>I will add, as a caveat, that I use the ddi, Microsoft Onenote, and the DnD4e Combat manager when planning/running my games:</p><p></p><p>OneNote is used to track the progression (through pages) of the story, each page is it's own skill challenge/combat/story, linking to other pages based on assumed choices.</p><p></p><p>The DnD4e combat manager (free) <a href="http://wiki.rpg.net/index.php/DnD4eCM" target="_blank">http://wiki.rpg.net/index.php/DnD4eCM</a> is a nifty tool that imports characters from the Character builder, and monsters from the Monster tool, and can be used to track initiative, powers used, hp, etc... It can also save multiple encounters that can be imported throughout a session.</p><p></p><p></p><p>I have never had an easier time planning games in any other RPG.</p></blockquote><p></p>
[QUOTE="Ktulu, post: 5075044, member: 13465"] I'm starting my second foray into paragon in 4e tonight. On Saturday I spent four hours prepping and I put together: 11 combat encounters. Some of these won't be seen for a session or so, or won't happen depending on the players motivations. 15 skill challenges. Some are complexity 1 (requiring only 4 successes), and many are generic bribe this, or diplomacize that, though there are a few that will take some time, and one is a massive over-all challenge involving the travel throughout the wilderness. I bulit 5 unique characters, two NPC's and Three enemies. I customized 7 monsters, including reskinning three, upgrading one to elite, and adding a monster theme from DMG2 to three others. This also included the time I used laying out the maps and coming up with interesting terrain/tiles to use. So, in four hours, I probably put together 3-5 sessions worth of gaming. I will add, as a caveat, that I use the ddi, Microsoft Onenote, and the DnD4e Combat manager when planning/running my games: OneNote is used to track the progression (through pages) of the story, each page is it's own skill challenge/combat/story, linking to other pages based on assumed choices. The DnD4e combat manager (free) [url]http://wiki.rpg.net/index.php/DnD4eCM[/url] is a nifty tool that imports characters from the Character builder, and monsters from the Monster tool, and can be used to track initiative, powers used, hp, etc... It can also save multiple encounters that can be imported throughout a session. I have never had an easier time planning games in any other RPG. [/QUOTE]
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