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4E at higher levels question?
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<blockquote data-quote="Dice4Hire" data-source="post: 5075057" data-attributes="member: 55066"><p>Well, overall Epic Play is much the same as Heroic play except for conditions and the importance of resistances. </p><p></p><p>At higher levels, allowing people to save against debilitating conditions is increasingly important, especially ones that will kill the character like Petrification. Add in dominated, stunned, or even immobilized and characters can be totally removed from effectively fighting. But that is on the character side of the game, if they do not spend resources there, and instead go for more bang, then that is their problem</p><p></p><p>Overall, I think it is a bit easier for the characters to hit the monsters as they level up, mostly from bonuses from teammates and items, plus a few feats. Monsters have a harder time versus AC, but do well against other defenses, so be sure to make sure some monsters in most encounters can hit reflex, and will especially. </p><p></p><p>Yes, it is hard to kill characters, increasingly hard, so make characters use surges, and not the good surges like the various WORD powers. At higher level spending a surge is not so cool unless you add the 4d6+10 to it you can do with a healing word, for example. </p><p></p><p>But 4E is great for higher levels.</p></blockquote><p></p>
[QUOTE="Dice4Hire, post: 5075057, member: 55066"] Well, overall Epic Play is much the same as Heroic play except for conditions and the importance of resistances. At higher levels, allowing people to save against debilitating conditions is increasingly important, especially ones that will kill the character like Petrification. Add in dominated, stunned, or even immobilized and characters can be totally removed from effectively fighting. But that is on the character side of the game, if they do not spend resources there, and instead go for more bang, then that is their problem Overall, I think it is a bit easier for the characters to hit the monsters as they level up, mostly from bonuses from teammates and items, plus a few feats. Monsters have a harder time versus AC, but do well against other defenses, so be sure to make sure some monsters in most encounters can hit reflex, and will especially. Yes, it is hard to kill characters, increasingly hard, so make characters use surges, and not the good surges like the various WORD powers. At higher level spending a surge is not so cool unless you add the 4d6+10 to it you can do with a healing word, for example. But 4E is great for higher levels. [/QUOTE]
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