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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E balance: Does it extend to PvP?
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<blockquote data-quote="Dausuul" data-source="post: 4099359" data-attributes="member: 58197"><p>This is pure guesswork, but I think the matchups will look something like this. Note that this is all based on the 8 classes in the PHB; for example, I assume Leaders favor melee combat since both Leader classes (cleric and warlord) seem melee-oriented.</p><p></p><p><strong>Defender versus Striker:</strong> Edge to Defender, but situation- and build-dependent. If the Defender gets the Striker into melee, it's game over--Strikers rely on a darting, in-and-out approach to melee combat, and that doesn't work against a "sticky" opponent. On the other hand, a Striker specialized for ranged attacks can probably outmaneuver the Defender, who will usually be wearing heavy armor and thus move slower.</p><p></p><p><strong>Defender versus Leader:</strong> Defender wins. Both favor melee combat, but Leaders are weaker than other classes in a one-on-one fight, since part of their power lies in being able to buff up everyone else.</p><p></p><p><strong>Defender versus Controller:</strong> Edge to Defender. A savvy Controller can make the Defender's life hell, using all kinds of slowing and ranged-damage powers to avoid getting into melee and wear the Defender down... but if the Defender ever does manage to close into melee range, the Controller is soooooo dead.</p><p></p><p><strong>Controller versus Striker:</strong> Striker wins. Hard. Taking out enemy Controllers is what Strikers live for. They're fast enough to force the Controller into melee (a difficult task for a Defender or a Leader), and hit hard enough to quickly cripple the fragile Controller.</p><p></p><p><strong>Controller versus Leader:</strong> Slight edge to Controller. The Leader has the same issues the Defender does when facing a Controller, with the added problem of lacking the Defender's stickiness and heavy-hitting power, so even if the Leader does get the Controller into melee, the fight isn't over. On the other hand, the Leader can deal with the Controller's debuffs more easily than any other role.</p><p></p><p><strong>Leader versus Striker:</strong> Striker wins. The Striker can outmaneuver the Leader and hit hard, and the Leader can't glom stickily onto the Striker the way the Defender can.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4099359, member: 58197"] This is pure guesswork, but I think the matchups will look something like this. Note that this is all based on the 8 classes in the PHB; for example, I assume Leaders favor melee combat since both Leader classes (cleric and warlord) seem melee-oriented. [B]Defender versus Striker:[/B] Edge to Defender, but situation- and build-dependent. If the Defender gets the Striker into melee, it's game over--Strikers rely on a darting, in-and-out approach to melee combat, and that doesn't work against a "sticky" opponent. On the other hand, a Striker specialized for ranged attacks can probably outmaneuver the Defender, who will usually be wearing heavy armor and thus move slower. [b]Defender versus Leader:[/b] Defender wins. Both favor melee combat, but Leaders are weaker than other classes in a one-on-one fight, since part of their power lies in being able to buff up everyone else. [b]Defender versus Controller:[/b] Edge to Defender. A savvy Controller can make the Defender's life hell, using all kinds of slowing and ranged-damage powers to avoid getting into melee and wear the Defender down... but if the Defender ever does manage to close into melee range, the Controller is soooooo dead. [b]Controller versus Striker:[/b] Striker wins. Hard. Taking out enemy Controllers is what Strikers live for. They're fast enough to force the Controller into melee (a difficult task for a Defender or a Leader), and hit hard enough to quickly cripple the fragile Controller. [b]Controller versus Leader:[/b] Slight edge to Controller. The Leader has the same issues the Defender does when facing a Controller, with the added problem of lacking the Defender's stickiness and heavy-hitting power, so even if the Leader does get the Controller into melee, the fight isn't over. On the other hand, the Leader can deal with the Controller's debuffs more easily than any other role. [b]Leader versus Striker:[/b] Striker wins. The Striker can outmaneuver the Leader and hit hard, and the Leader can't glom stickily onto the Striker the way the Defender can. [/QUOTE]
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4E balance: Does it extend to PvP?
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