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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E balance: Does it extend to PvP?
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<blockquote data-quote="SmilingPiePlate" data-source="post: 4099721" data-attributes="member: 13814"><p>Sorta what Plane Sailing said.</p><p></p><p>I've only ever played 3rd and 3.5 edition, but it seemed pretty clear to me that the classes are emphatically not balanced around being equally powerful in 1v1 duels.</p><p></p><p>Casters in 3rd edition simply have access to all sorts of combat-altering effects that noncasters have no natural defenses against, discounting items. Not to mention effects that are more or less "save or die" in 1v1 duel to the death. Hold Person being my favorite example. </p><p></p><p>I'd actually disagree with Hong, though. What I've seen of 4th edition actually suggests to me that the different classes are, more so than 3rd edition, designed to work together as a team. A controller without someone to stand between him and his enemy may be in for a relatively quick and embarrassing defeat. Strikers and Defenders seem to be meant to work well together, with Defenders acting as the anvil, either holding enemies in place or pushing them into position for the Striker to act as the hammer that strikes the killing blow. Leaders need people to buff. Etc.</p><p></p><p>So it seems to me that 1v1 dueling balance is likely to be as much of a crapshoot as it is in 3rd edition. Groups of PCs fighting groups of rival adventurers or other foes with PC levels sound pretty interesting; I have no idea about how that is or isn't balanced, but I'm curious to see how it shakes out. It might come down to which group works as a team better, and if that's so, that's how it should be.</p></blockquote><p></p>
[QUOTE="SmilingPiePlate, post: 4099721, member: 13814"] Sorta what Plane Sailing said. I've only ever played 3rd and 3.5 edition, but it seemed pretty clear to me that the classes are emphatically not balanced around being equally powerful in 1v1 duels. Casters in 3rd edition simply have access to all sorts of combat-altering effects that noncasters have no natural defenses against, discounting items. Not to mention effects that are more or less "save or die" in 1v1 duel to the death. Hold Person being my favorite example. I'd actually disagree with Hong, though. What I've seen of 4th edition actually suggests to me that the different classes are, more so than 3rd edition, designed to work together as a team. A controller without someone to stand between him and his enemy may be in for a relatively quick and embarrassing defeat. Strikers and Defenders seem to be meant to work well together, with Defenders acting as the anvil, either holding enemies in place or pushing them into position for the Striker to act as the hammer that strikes the killing blow. Leaders need people to buff. Etc. So it seems to me that 1v1 dueling balance is likely to be as much of a crapshoot as it is in 3rd edition. Groups of PCs fighting groups of rival adventurers or other foes with PC levels sound pretty interesting; I have no idea about how that is or isn't balanced, but I'm curious to see how it shakes out. It might come down to which group works as a team better, and if that's so, that's how it should be. [/QUOTE]
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4E balance: Does it extend to PvP?
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