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<blockquote data-quote="Camelot" data-source="post: 5045123" data-attributes="member: 82617"><p>I'm trying to create a lot of my own homebrew 4e stuff. Have the devolopers managed to create any good system to make balanced 4e races, classes, items, powers, etc?</p><p> </p><p>We know the following.</p><p> </p><p><strong>At-Will Powers</strong></p><p> </p><p><u>Attack</u></p><p> </p><p>Weapon vs. AC</p><p> </p><p>Implement vs. NAD</p><p> </p><p><u>Damage</u></p><p> </p><p>1[W] + best ability weapon damage</p><p> </p><p>1dx + best ability implement damage</p><p> </p><p><u>Level 21</u></p><p> </p><p>Increase to 2[W] + best ability weapon damage or 2dx + best ability implement damage.</p><p> </p><p>I could go on stating really obvious things, but what I want to know is how to adjust those effects to make them balanced if you want something drastically different. For example, would a fighter at-will that does normal damage but inflicts a -2 penalty to attack rolls of the target for a turn be balanced? How do we know? Not just for powers, either, but <em>everything.</em></p><p> </p><p>If the answer is "playtest a lot," then can anyone give me tips on how to playtest when I personally know very few players who know how to play 4e well?</p></blockquote><p></p>
[QUOTE="Camelot, post: 5045123, member: 82617"] I'm trying to create a lot of my own homebrew 4e stuff. Have the devolopers managed to create any good system to make balanced 4e races, classes, items, powers, etc? We know the following. [B]At-Will Powers[/B] [U]Attack[/U] Weapon vs. AC Implement vs. NAD [U]Damage[/U] 1[W] + best ability weapon damage 1dx + best ability implement damage [U]Level 21[/U] Increase to 2[W] + best ability weapon damage or 2dx + best ability implement damage. I could go on stating really obvious things, but what I want to know is how to adjust those effects to make them balanced if you want something drastically different. For example, would a fighter at-will that does normal damage but inflicts a -2 penalty to attack rolls of the target for a turn be balanced? How do we know? Not just for powers, either, but [I]everything.[/I] If the answer is "playtest a lot," then can anyone give me tips on how to playtest when I personally know very few players who know how to play 4e well? [/QUOTE]
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