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<blockquote data-quote="Camelot" data-source="post: 5045309" data-attributes="member: 82617"><p>Wow, natural 20 on the mind reading check. That power I designed to be used by a flail fighter, so I have the attack roll with a -1 penalty unless the wielder is using a flail. So, it's not only flails, but easier to do with flails (hit the target in the back of the head to disorient).</p><p> </p><p>Thanks for the input. Unfortunately, I don't have DDI and I don't have the money to get it. I already pay $30ish a month for the books, and a friend lets me view a few of their DDI articles (I hope I don't get sued for saying that...).</p><p> </p><p>Yeah, the class thing is a bother. Each class's class features might not be balanced compared to those of other classes even of the same role, so the powers balance all the classes out. Thus, you can't always look at a paladin power and make one similar to a fighter power. For example, the fighter doesn't get its Strength modifier to Sure Strike, but the ranger does to Careful Strike. Clearly Careful Strike would be better, but it would be too good for a fighter.</p><p> </p><p>I've tried literally playing D&D with myself. It's not easy running five characters and the monsters all at once. I freqently forget to apply situational feats and use immediate interrupts, and it's just messy and not useful. I'm wondering if there is an easy way to playtest with oneself, or if there is a website dedicated to playtesting, at least with 4e as an option? Or even, if anyone here is willing to help me playtest?</p></blockquote><p></p>
[QUOTE="Camelot, post: 5045309, member: 82617"] Wow, natural 20 on the mind reading check. That power I designed to be used by a flail fighter, so I have the attack roll with a -1 penalty unless the wielder is using a flail. So, it's not only flails, but easier to do with flails (hit the target in the back of the head to disorient). Thanks for the input. Unfortunately, I don't have DDI and I don't have the money to get it. I already pay $30ish a month for the books, and a friend lets me view a few of their DDI articles (I hope I don't get sued for saying that...). Yeah, the class thing is a bother. Each class's class features might not be balanced compared to those of other classes even of the same role, so the powers balance all the classes out. Thus, you can't always look at a paladin power and make one similar to a fighter power. For example, the fighter doesn't get its Strength modifier to Sure Strike, but the ranger does to Careful Strike. Clearly Careful Strike would be better, but it would be too good for a fighter. I've tried literally playing D&D with myself. It's not easy running five characters and the monsters all at once. I freqently forget to apply situational feats and use immediate interrupts, and it's just messy and not useful. I'm wondering if there is an easy way to playtest with oneself, or if there is a website dedicated to playtesting, at least with 4e as an option? Or even, if anyone here is willing to help me playtest? [/QUOTE]
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