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The Battle of All Alignments
General Discussion
4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.
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<blockquote data-quote="Infiniti2000" data-source="post: 4144079" data-attributes="member: 31734"><p>OOC: That's a side effect of that immediate teleporting rule. If both combatants were sent into negatives, I wouldn't even have a chance to bring in reinforcements. Remember that I have only two combatants now (btw, I shouldn't have an option for 3 defeated creatures). After Brutus dies, I want to introduce a new bad guy, so can you update the if one creature defeated after I have a warlock enter, so I can introduce my second badguy before your turn? I assume that I can have one enter before your turn.</p><p></p><p><span style="font-size: 9px"><u>Bad Guys:</u></span></p><p><span style="font-size: 9px">Julian Sands (tiefling warlock, AP, SW): 40hp, full</span></p><p><span style="font-size: 9px">Brutus (gnoll marauder, ex-leader): irrelevant, dies</span></p><p><span style="font-size: 9px">Alvin Valkenheiser (bugbear headreaver, SW): 62hp, full</span></p><p><span style="font-size: 9px">Bono (gnoll demonscourge, AP, SW, leader): <span style="color: DarkOrange">106hp!!</span></span></p><p><span style="font-size: 9px"></span></p><p></p><p><strong>Julian Sands</strong> the tiefling warlock appears at 65n105e and targets Gertrude with a soul blast, 9+9+2 (heretic's fury) vs Fort for 6 necrotic. He uses curse of the lurking serpent (minor) against Moon Zappa 5+9+2 vs. Will, 9 poison damage if Moon Zappa ends his turn closer to Julian (save ends).</p><p></p><p><strong>Brutus</strong> dies and is teleported out.</p><p></p><p>106-year-old shire reeve <strong>Alvin Valkenheiser</strong> the bugbear headreaver appears at 65n30e and tries to chop Slim in half, 12+12 for 19 hp. He uses an AP to try again, 5+12 misses!</p><p></p><p><strong>Bono</strong> the gnoll demonscourge and new leader enters the fray at 65n55e and swings his heavy flail, 11+13 hit for 7 damage (snake eyes!).</p><p></p><p></p><p>Warlock Stats:</p><p>[sblock]</p><p></p><p>Tiefling Warlock Level 7 Artillery</p><p>Medium Natural Humanoid</p><p></p><p>Init: +3 Speed: 6</p><p>Senses: low-light vision; Perception +3</p><p>HP: 40 (Bloodied: 20)</p><p>AC: 18 Fort: 19 Ref:17 Will:21</p><p></p><p>ATTACKS</p><p>Dagger: +11 vs. AC; 1d4+1</p><p>Soul Blast: Range 20; +9 vs Fort; 1D8+5 necrotic</p><p></p><p>LIMITED POWERS</p><p>Curse of the Lurking Serpent: Minor; +9 vs Will; 1D6+5 poison if target ends its turn closer to this creature (the warlock), save ends. Recharge 5 6, only if no target affected.</p><p>Desperate Distraction: Immediate, only when bloodied; reroll ranged attack that just hit this creature, use lower result. Recharge 4 5 6</p><p>Diabolic Escape: Move; become invisible for 1 round, and teleport 5. Recharge 6</p><p></p><p>ABILITIES</p><p>Heretic's Fury: +2 attack and damage if enemies outnumber allies in sight</p><p></p><p>Str+4 (12); Con+6 (17); Dex+3 (10); Int+5 (14); Wis+3 (10); Cha+8 (21)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 4144079, member: 31734"] OOC: That's a side effect of that immediate teleporting rule. If both combatants were sent into negatives, I wouldn't even have a chance to bring in reinforcements. Remember that I have only two combatants now (btw, I shouldn't have an option for 3 defeated creatures). After Brutus dies, I want to introduce a new bad guy, so can you update the if one creature defeated after I have a warlock enter, so I can introduce my second badguy before your turn? I assume that I can have one enter before your turn. [SIZE=1][U]Bad Guys:[/U] Julian Sands (tiefling warlock, AP, SW): 40hp, full Brutus (gnoll marauder, ex-leader): irrelevant, dies Alvin Valkenheiser (bugbear headreaver, SW): 62hp, full Bono (gnoll demonscourge, AP, SW, leader): [COLOR=DarkOrange]106hp!![/COLOR] [/SIZE] [B]Julian Sands[/B] the tiefling warlock appears at 65n105e and targets Gertrude with a soul blast, 9+9+2 (heretic's fury) vs Fort for 6 necrotic. He uses curse of the lurking serpent (minor) against Moon Zappa 5+9+2 vs. Will, 9 poison damage if Moon Zappa ends his turn closer to Julian (save ends). [B]Brutus[/B] dies and is teleported out. 106-year-old shire reeve [B]Alvin Valkenheiser[/B] the bugbear headreaver appears at 65n30e and tries to chop Slim in half, 12+12 for 19 hp. He uses an AP to try again, 5+12 misses! [B]Bono[/B] the gnoll demonscourge and new leader enters the fray at 65n55e and swings his heavy flail, 11+13 hit for 7 damage (snake eyes!). Warlock Stats: [sblock] Tiefling Warlock Level 7 Artillery Medium Natural Humanoid Init: +3 Speed: 6 Senses: low-light vision; Perception +3 HP: 40 (Bloodied: 20) AC: 18 Fort: 19 Ref:17 Will:21 ATTACKS Dagger: +11 vs. AC; 1d4+1 Soul Blast: Range 20; +9 vs Fort; 1D8+5 necrotic LIMITED POWERS Curse of the Lurking Serpent: Minor; +9 vs Will; 1D6+5 poison if target ends its turn closer to this creature (the warlock), save ends. Recharge 5 6, only if no target affected. Desperate Distraction: Immediate, only when bloodied; reroll ranged attack that just hit this creature, use lower result. Recharge 4 5 6 Diabolic Escape: Move; become invisible for 1 round, and teleport 5. Recharge 6 ABILITIES Heretic's Fury: +2 attack and damage if enemies outnumber allies in sight Str+4 (12); Con+6 (17); Dex+3 (10); Int+5 (14); Wis+3 (10); Cha+8 (21) [/sblock] [/QUOTE]
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4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.
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