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The Battle of All Alignments
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4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.
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<blockquote data-quote="Gansk" data-source="post: 4219544" data-attributes="member: 16383"><p>OOC: Lord Soth can pull that path of destruction manuever only once per encounter. Duane stays at 80N50E. </p><p></p><p><span style="font-size: 9px"><u>Good Guys:</u></span></p><p><span style="font-size: 9px">Blossom (dwarf shieldmaiden, SW): 96/96hp, full</span></p><p><span style="font-size: 9px">Duane (magma brute, SW): -28/98hp, unconscious, marked, -2 def</span></p><p><span style="font-size: 9px">Pete (ice archon, leader): 110/117hp, injured</span></p><p><span style="font-size: 9px">Oz (emerald orb wizard, SW): -6/48hp, dying (1)</span></p><p><span style="font-size: 9px">Scotty (balhannoth, SW): 5/80hp, bloodied, -2 def</span></p><p></p><p>Round 103: (Senshock resets SW and AP in round 104)</p><p></p><p><strong>Blossom</strong> the dwarf shieldmaiden appears at 80N10E and cleaves Senshock with Finish the Bloodied. 9+21, hit. Senshock takes 12/2 = 6. She uses her AP and tries again, 17+21, hit. Senshock takes 18/2 = 9 and is teleported out. </p><p></p><p><strong>Duane</strong> gets zapped and stays steady (14).</p><p></p><p><strong>Pete</strong> charges to 80N60E. "Dieeeeeee!!!!!!!!!!!!!" 10+23+1, hit. Thrommel takes min 20 plus 5 cold and is slowed. </p><p></p><p><strong>Oz</strong> starts dying (2).</p><p></p><p><strong>Scotty</strong> recharges ( <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> ), then gets zapped. He wants to move away from Lord Soth, 17+10 Cha vs. Will, does it! He teleports to 90N55E, granting him CA vs. both LS and Thrommel. He then takes a tentacle flurry against both opponents.</p><p>Thrommel: 16+19+2, hit. Thrommel takes 12 plus 10 sneak attack and is pushed to 70N75E. </p><p>Lord Soth: 15+19+2-2, hit. He takes 17 plus 12 sneak attack and is pushed to 105N50E.</p></blockquote><p></p>
[QUOTE="Gansk, post: 4219544, member: 16383"] OOC: Lord Soth can pull that path of destruction manuever only once per encounter. Duane stays at 80N50E. [SIZE=1][U]Good Guys:[/U] Blossom (dwarf shieldmaiden, SW): 96/96hp, full Duane (magma brute, SW): -28/98hp, unconscious, marked, -2 def Pete (ice archon, leader): 110/117hp, injured Oz (emerald orb wizard, SW): -6/48hp, dying (1) Scotty (balhannoth, SW): 5/80hp, bloodied, -2 def[/SIZE] Round 103: (Senshock resets SW and AP in round 104) [B]Blossom[/B] the dwarf shieldmaiden appears at 80N10E and cleaves Senshock with Finish the Bloodied. 9+21, hit. Senshock takes 12/2 = 6. She uses her AP and tries again, 17+21, hit. Senshock takes 18/2 = 9 and is teleported out. [B]Duane[/B] gets zapped and stays steady (14). [B]Pete[/B] charges to 80N60E. "Dieeeeeee!!!!!!!!!!!!!" 10+23+1, hit. Thrommel takes min 20 plus 5 cold and is slowed. [B]Oz[/B] starts dying (2). [B]Scotty[/B] recharges ( :5: ), then gets zapped. He wants to move away from Lord Soth, 17+10 Cha vs. Will, does it! He teleports to 90N55E, granting him CA vs. both LS and Thrommel. He then takes a tentacle flurry against both opponents. Thrommel: 16+19+2, hit. Thrommel takes 12 plus 10 sneak attack and is pushed to 70N75E. Lord Soth: 15+19+2-2, hit. He takes 17 plus 12 sneak attack and is pushed to 105N50E. [/QUOTE]
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