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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Battle Tactic: Murder by Pinball
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<blockquote data-quote="Switchback" data-source="post: 4386994" data-attributes="member: 69793"><p>If 4e is supposed to be recreating cinematic style battles, I find pushing monsters endlessly through zig-zagging lines for mass effect, as kind of failing to generate that cinematic excitement just when you think about what is happening in the combat visually. </p><p></p><p>While it is certainly memorable to dispatch a main villain by pushing him in a cauldron of fire, or knocking him into a viper pit or something, it is much less so to have him pushed around like he is on the end of a long mop, back and forth through a wall of fire 6 times as his deathblow. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>There are other build combos that rely on things like Thunderwave endlessly blasting monsters back so many squares they can't even get back into combat with you before being blasted again. That's an odd representation of epic level combat. </p><p></p><p>Maybe they should have put a maximum distance on forced movement.</p><p></p><p>Or at least based on effect. It seems reasonable that being hit with the immense force of a dragon's tail might send you flying 8 squares in 6 seconds. But a Rogue with Positioning Strike 'shoving' as per the flavor text, a creature 30 feet back due to his high charisma is a little wonky.</p><p></p><p>I wouldn't be surprised to see clarification allowing Saving Throws to be applied in most all these type of cases of various terrain or spell effects.</p></blockquote><p></p>
[QUOTE="Switchback, post: 4386994, member: 69793"] If 4e is supposed to be recreating cinematic style battles, I find pushing monsters endlessly through zig-zagging lines for mass effect, as kind of failing to generate that cinematic excitement just when you think about what is happening in the combat visually. While it is certainly memorable to dispatch a main villain by pushing him in a cauldron of fire, or knocking him into a viper pit or something, it is much less so to have him pushed around like he is on the end of a long mop, back and forth through a wall of fire 6 times as his deathblow. :erm: There are other build combos that rely on things like Thunderwave endlessly blasting monsters back so many squares they can't even get back into combat with you before being blasted again. That's an odd representation of epic level combat. Maybe they should have put a maximum distance on forced movement. Or at least based on effect. It seems reasonable that being hit with the immense force of a dragon's tail might send you flying 8 squares in 6 seconds. But a Rogue with Positioning Strike 'shoving' as per the flavor text, a creature 30 feet back due to his high charisma is a little wonky. I wouldn't be surprised to see clarification allowing Saving Throws to be applied in most all these type of cases of various terrain or spell effects. [/QUOTE]
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4e Battle Tactic: Murder by Pinball
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