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*TTRPGs General
4E Battlemaps and semi realistic buildings?
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<blockquote data-quote="Cergorach" data-source="post: 4516433" data-attributes="member: 725"><p>Hi there,</p><p></p><p>4E encounters require more room (to stay interesting) then 3.5E encounters did, that's what I read on the web and in the DMG. What I see of the new adventures, this seems quite true. The guidelines I saw in the DMG aren't that great (very generic), does anyone have any guidelines to assist in making encounters (size of rooms)? From what I've seen from the adventures it's something along the lines of 7-10+ squares per medium combatant.</p><p></p><p>I've been working on plans for 4E 3D battlemaps, mostly working from the maps of the 3.5E adventure path "Rise of the Runelords" (by Paizo). The first couple of outdoor locations aren't a problem (no real battlemaps to begin with). The dungeons are also not really a problem, there's often enough room to expand a crowded location. But the problem starts with buildings, while it wouldn't be a real problem to make those larger, it does start to breakdown the 'realism' when I start making big@ss buildings that are unnaturally large just so they can host a few combats.</p><p></p><p>I'm tempted to keep the size of the buildings more or less the same, but making sure that the combat can spill out of it (to the outside or to other buildings). People jumping or being thrown through windows does create a certain flavor of roleplaying that I can appreciate ;-)</p><p></p><p>Or should I just throw out 'realism' out of the proverbial window and make buildings as large as they need to be to accommodate the encounter(s)?</p><p></p><p>Does anyone have any experience with this?</p><p></p><p>I intend to make 3D battlefields from things like HirstArts building blocks, foam, plastic, and carton. Not only do I find building things fun, but they will also be useful in my miniature wargaming endeavors.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 4516433, member: 725"] Hi there, 4E encounters require more room (to stay interesting) then 3.5E encounters did, that's what I read on the web and in the DMG. What I see of the new adventures, this seems quite true. The guidelines I saw in the DMG aren't that great (very generic), does anyone have any guidelines to assist in making encounters (size of rooms)? From what I've seen from the adventures it's something along the lines of 7-10+ squares per medium combatant. I've been working on plans for 4E 3D battlemaps, mostly working from the maps of the 3.5E adventure path "Rise of the Runelords" (by Paizo). The first couple of outdoor locations aren't a problem (no real battlemaps to begin with). The dungeons are also not really a problem, there's often enough room to expand a crowded location. But the problem starts with buildings, while it wouldn't be a real problem to make those larger, it does start to breakdown the 'realism' when I start making big@ss buildings that are unnaturally large just so they can host a few combats. I'm tempted to keep the size of the buildings more or less the same, but making sure that the combat can spill out of it (to the outside or to other buildings). People jumping or being thrown through windows does create a certain flavor of roleplaying that I can appreciate ;-) Or should I just throw out 'realism' out of the proverbial window and make buildings as large as they need to be to accommodate the encounter(s)? Does anyone have any experience with this? I intend to make 3D battlefields from things like HirstArts building blocks, foam, plastic, and carton. Not only do I find building things fun, but they will also be useful in my miniature wargaming endeavors. [/QUOTE]
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