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4E: BBEG's Redemption?
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<blockquote data-quote="Voss" data-source="post: 4156190" data-attributes="member: 57593"><p>Well, not each time. But any given time. And I suspect a significant number of players will try to save them for a boss fight. Or at least, just before they have to rest anyway.</p><p></p><p></p><p></p><p></p><p>However, just looking over the available monsters, I'm not sure thats true for other monsters at the upper end of that range.</p><p></p><p></p><p></p><p></p><p>Hmm. The chuul can dish out a lot of damage from round 2 on. 2x 3d6+6 should shred low level characters fairly well.</p><p></p><p>On the other side of it, this may also mean that lower level creatures stay relevant longer. They have enough hit points that they don't auto drop to anything (including wizard spells in the 10-16 range), so a pack of level 3 skeleton warriors isn't something you can just ignore at level 10.</p><p></p><p>I think this could be good, but it could also get boring. The system has the potential to be very static, and high level combats will just be grind-fests.That worries me, and I need more information.</p><p></p><p></p><p> Or, the other situation that comes to mind, because of the dragon fight, which dragged out beyond the point of ridiculous, is that if the characters are 4th level, with 10-20 more hit points each, +2 to hit, bonuses from magical weapons, more powers and so on, will change from a grind, to almost easy. The dragon had a hard time dropping the PCs at first level. With 3 more levels worth of resources, I'm not convinced that it really can, and that thought also makes me sad.</p></blockquote><p></p>
[QUOTE="Voss, post: 4156190, member: 57593"] Well, not each time. But any given time. And I suspect a significant number of players will try to save them for a boss fight. Or at least, just before they have to rest anyway. However, just looking over the available monsters, I'm not sure thats true for other monsters at the upper end of that range. Hmm. The chuul can dish out a lot of damage from round 2 on. 2x 3d6+6 should shred low level characters fairly well. On the other side of it, this may also mean that lower level creatures stay relevant longer. They have enough hit points that they don't auto drop to anything (including wizard spells in the 10-16 range), so a pack of level 3 skeleton warriors isn't something you can just ignore at level 10. I think this could be good, but it could also get boring. The system has the potential to be very static, and high level combats will just be grind-fests.That worries me, and I need more information. Or, the other situation that comes to mind, because of the dragon fight, which dragged out beyond the point of ridiculous, is that if the characters are 4th level, with 10-20 more hit points each, +2 to hit, bonuses from magical weapons, more powers and so on, will change from a grind, to almost easy. The dragon had a hard time dropping the PCs at first level. With 3 more levels worth of resources, I'm not convinced that it really can, and that thought also makes me sad. [/QUOTE]
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