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4E being immune to criticism (forked from Sentimentality And D&D...)
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<blockquote data-quote="WalterKovacs" data-source="post: 4551271" data-attributes="member: 63763"><p>Just a question ... wasn't the gnome a bit arbitrary in 3.5?</p><p> </p><p>Also:</p><p> </p><p>People know what elves and dwarves are. But, pre-LOTR movie release though, most would think that a dwarf was someone now preferring to be called little person and elves worked for Santa. Even post-LORT movies, people wouldn't know what a halfling is, they know what hobbits are.</p><p> </p><p>Also, the spellcasting of MOST fantasy falls much more in line with 4e, with some spells being cast constantly without much effort, with different spells ranging from the at-will, to a few times per day, to once per day, to on rare occaisions of the ritual type spell.</p><p> </p><p>EDIT:</p><p> </p><p>As firesnake eluded to ... generic means pertaining to the genre. A generic setting should follow the tropes and trappings of the genre. So unless there is a subversion of the genre involved with the dragonborn or the warlord, etc ... It's hardly not generic. They may not be "cliche", but they are certainly not genre bending. Warforged would be getting into a different genre (steampunk). Monk would be dipping into the oriental setting. </p><p> </p><p>In fact ... the concept of power sources as they've presented them is a great way to "subdivide" the genres of games.</p><p> </p><p>You have martial ... the Batman/Captain America of the heros, people who are exceptional paragons of humanity ... not actually given any external power source. Then you have arcane and divine... two spheres of magic. Arcane is often a fantasy power source, whereas divine is something that may not exist in all fantasy situations, but shows up in some. You could cut the divine out completely and go with only martial and arcane. Thanks to the warlord in fact <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> [and soon the bard]. Also, a fighter that leads ... that's something that is in fantasy that wasn't really in the earlier editions. You had stuff like the leadership feat, or earlier, that high level fighters would get followers and man-at-arms and the like. However, the warlord, in core, is something that was lacking for the genre. Perhaps the healing part of the warlord is a bit tacked on to have him fit the role of pseudo-cleric, but most of his power is in leading the other PCs.</p><p> </p><p>With PHBII they'll add some other genre staples, the primal class is another fantasy power source, with it's nature based magic ... not to mention you get Conan the Barbarian and Elan the Bard. Eventually there will be the Oriental Adventures (ki power source), etc.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4551271, member: 63763"] Just a question ... wasn't the gnome a bit arbitrary in 3.5? Also: People know what elves and dwarves are. But, pre-LOTR movie release though, most would think that a dwarf was someone now preferring to be called little person and elves worked for Santa. Even post-LORT movies, people wouldn't know what a halfling is, they know what hobbits are. Also, the spellcasting of MOST fantasy falls much more in line with 4e, with some spells being cast constantly without much effort, with different spells ranging from the at-will, to a few times per day, to once per day, to on rare occaisions of the ritual type spell. EDIT: As firesnake eluded to ... generic means pertaining to the genre. A generic setting should follow the tropes and trappings of the genre. So unless there is a subversion of the genre involved with the dragonborn or the warlord, etc ... It's hardly not generic. They may not be "cliche", but they are certainly not genre bending. Warforged would be getting into a different genre (steampunk). Monk would be dipping into the oriental setting. In fact ... the concept of power sources as they've presented them is a great way to "subdivide" the genres of games. You have martial ... the Batman/Captain America of the heros, people who are exceptional paragons of humanity ... not actually given any external power source. Then you have arcane and divine... two spheres of magic. Arcane is often a fantasy power source, whereas divine is something that may not exist in all fantasy situations, but shows up in some. You could cut the divine out completely and go with only martial and arcane. Thanks to the warlord in fact ;) [and soon the bard]. Also, a fighter that leads ... that's something that is in fantasy that wasn't really in the earlier editions. You had stuff like the leadership feat, or earlier, that high level fighters would get followers and man-at-arms and the like. However, the warlord, in core, is something that was lacking for the genre. Perhaps the healing part of the warlord is a bit tacked on to have him fit the role of pseudo-cleric, but most of his power is in leading the other PCs. With PHBII they'll add some other genre staples, the primal class is another fantasy power source, with it's nature based magic ... not to mention you get Conan the Barbarian and Elan the Bard. Eventually there will be the Oriental Adventures (ki power source), etc. [/QUOTE]
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