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4E being immune to criticism (forked from Sentimentality And D&D...)
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4555101" data-attributes="member: 710"><p>Well, to use the specific example of Come and Get It... I always invision a scene like Neo provoking Agent Smith to attack him. There is no doubt for me that this is what should happen. Did Neo really make a "taunt" skill check against Smith Will defense? (Which might be how some games resolve this) - does this make me feel "more immersed" - or am I just worrying to much about game mechanics instead of just having things happen because they seem to make sense? </p><p></p><p>I could see a 3E implementation of this power. Roll a Bluff check against 10 + opponents HD, then he rolls a Will Save DC 10 + 1/2 your level + CHA modifier. And I could do this every round. In some round, it will probably work, Why not just say that it works only once per encounter (which means you can't accidentally break it because the PC boosted the DC or the enemy has a sucky Will Save). It's like taking 20 - you do as if you happened to have rolled a 20, but you took 20 times as long for this as if you had really bothered to roll. </p><p></p><p>---</p><p>I am not sure if I am actually addressing your point. Probably not. I guess I just don't bother often enough to discuss why something happens and more what happens. Because I couldn't do this in the real world, either. If I call someone on the street an <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> and he hits me in the face for it, did I overcome his Will Defense with my Taunt? Or did I fail my Diplomacy check? Did he really beat my Armor Class and did deal hit point damage? Did I take any wounds? Am I blooded? That's not terms or concepts the real world operates on...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4555101, member: 710"] Well, to use the specific example of Come and Get It... I always invision a scene like Neo provoking Agent Smith to attack him. There is no doubt for me that this is what should happen. Did Neo really make a "taunt" skill check against Smith Will defense? (Which might be how some games resolve this) - does this make me feel "more immersed" - or am I just worrying to much about game mechanics instead of just having things happen because they seem to make sense? I could see a 3E implementation of this power. Roll a Bluff check against 10 + opponents HD, then he rolls a Will Save DC 10 + 1/2 your level + CHA modifier. And I could do this every round. In some round, it will probably work, Why not just say that it works only once per encounter (which means you can't accidentally break it because the PC boosted the DC or the enemy has a sucky Will Save). It's like taking 20 - you do as if you happened to have rolled a 20, but you took 20 times as long for this as if you had really bothered to roll. --- I am not sure if I am actually addressing your point. Probably not. I guess I just don't bother often enough to discuss why something happens and more what happens. Because I couldn't do this in the real world, either. If I call someone on the street an :):):):):):):) and he hits me in the face for it, did I overcome his Will Defense with my Taunt? Or did I fail my Diplomacy check? Did he really beat my Armor Class and did deal hit point damage? Did I take any wounds? Am I blooded? That's not terms or concepts the real world operates on... [/QUOTE]
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