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4E being immune to criticism (forked from Sentimentality And D&D...)
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<blockquote data-quote="WalterKovacs" data-source="post: 4555353" data-attributes="member: 63763"><p>If the main goal of game design is to shut up people that ask "why?" then you may end up having the game be lacking in other areas.</p><p> </p><p>Is it entirely impossible for a mundane reason to have someone to charge at you/run over to you/etc because you taunt them? Ignoring, for the moment, the "no save" element ... does the ONLY way to convince ANYONE to move next to the fighter need to be magical or mystical?</p><p> </p><p>Because specific instances occur when the power doesn't make sense, even if most of the time it will make sense, because the fighter is likely going to be closer to the soldiers and brutes than to the squishier opponents, and most of the monsters fought aren't superintelligent spellcasters with high will saves.</p><p> </p><p>A power that occaisionally doesn't make sense can be handled two ways.</p><p> </p><p>You either create a ton of "special resistances" because of the 10% where things don't make sense, or you just hand wave the few times where it might be a bit odd.</p><p> </p><p>The fighter's training involve it being a good defender, in "marking" people. That is <em>the</em> defining characteristic of the 4e fighter. Through their body language, how they talk, how they fight ... they are constantly giving off the "magic" aura of ignore me at your peril. The fighter's mark [like hit points] is what it is. If a fighter can mark someone ... it is equally likely they can sucker them into getting close to him. </p><p> </p><p>Either way, it just is a bit odd that people feel the need to paint such a large brush of 4e are superheroes with magic powers because a few of the powers have a few situations where they seem a bit more than what is mundanely possible. I guess if the fighter is only ever fighting either completely mindless automatons or superintelligent creatures with high insight and will and know what the fighter's intentions are ... it would seem odd that the fighter is telling them what to do and it's working. However it seems that, in some cases there is as much tapdancing involved in finding "magic" powers as there is in coming up with narrative solutions for them.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4555353, member: 63763"] If the main goal of game design is to shut up people that ask "why?" then you may end up having the game be lacking in other areas. Is it entirely impossible for a mundane reason to have someone to charge at you/run over to you/etc because you taunt them? Ignoring, for the moment, the "no save" element ... does the ONLY way to convince ANYONE to move next to the fighter need to be magical or mystical? Because specific instances occur when the power doesn't make sense, even if most of the time it will make sense, because the fighter is likely going to be closer to the soldiers and brutes than to the squishier opponents, and most of the monsters fought aren't superintelligent spellcasters with high will saves. A power that occaisionally doesn't make sense can be handled two ways. You either create a ton of "special resistances" because of the 10% where things don't make sense, or you just hand wave the few times where it might be a bit odd. The fighter's training involve it being a good defender, in "marking" people. That is [i]the[/i] defining characteristic of the 4e fighter. Through their body language, how they talk, how they fight ... they are constantly giving off the "magic" aura of ignore me at your peril. The fighter's mark [like hit points] is what it is. If a fighter can mark someone ... it is equally likely they can sucker them into getting close to him. Either way, it just is a bit odd that people feel the need to paint such a large brush of 4e are superheroes with magic powers because a few of the powers have a few situations where they seem a bit more than what is mundanely possible. I guess if the fighter is only ever fighting either completely mindless automatons or superintelligent creatures with high insight and will and know what the fighter's intentions are ... it would seem odd that the fighter is telling them what to do and it's working. However it seems that, in some cases there is as much tapdancing involved in finding "magic" powers as there is in coming up with narrative solutions for them. [/QUOTE]
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