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4E being immune to criticism (forked from Sentimentality And D&D...)
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<blockquote data-quote="phloog" data-source="post: 4556581" data-attributes="member: 59219"><p>I'm not sure how this is relevant to the mundane/mystical/flavor thing. The problem is that there are powers and such that seem to provide nearly mystical abilities to classes that (in MY campaign) I want to be more mundane.</p><p> </p><p>Yes, I realize the intent of the heroic tier is lower POWER LEVELS, but the nature/flavor of those powers is an issue even at that tier. In fact, if I'm not mistaken, the biggest offender I've found is Come and Get It, and I think that's available well before you end the heroic tier (7th level maybe? no books in front of me)</p><p> </p><p>The argument from another about 'how can a mundane character fight a mighty dragon' has sort of sidetracked the key point I was making - - it's a point not about power level (who can you fight, what can you do), but about the nature of those powers in the campaign.</p><p> </p><p>So imagine if there was a FIRST level power that allowed fighters to throw their melee weapon around a corner once per day at a range of up to nine feet. This is not a huge amount of power - it won't instantly kill the Tarrasque, but it's giving a power that is seemingly magical to a character class that in MY campaign I want to have no mystical powers.</p></blockquote><p></p>
[QUOTE="phloog, post: 4556581, member: 59219"] I'm not sure how this is relevant to the mundane/mystical/flavor thing. The problem is that there are powers and such that seem to provide nearly mystical abilities to classes that (in MY campaign) I want to be more mundane. Yes, I realize the intent of the heroic tier is lower POWER LEVELS, but the nature/flavor of those powers is an issue even at that tier. In fact, if I'm not mistaken, the biggest offender I've found is Come and Get It, and I think that's available well before you end the heroic tier (7th level maybe? no books in front of me) The argument from another about 'how can a mundane character fight a mighty dragon' has sort of sidetracked the key point I was making - - it's a point not about power level (who can you fight, what can you do), but about the nature of those powers in the campaign. So imagine if there was a FIRST level power that allowed fighters to throw their melee weapon around a corner once per day at a range of up to nine feet. This is not a huge amount of power - it won't instantly kill the Tarrasque, but it's giving a power that is seemingly magical to a character class that in MY campaign I want to have no mystical powers. [/QUOTE]
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