Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
4E being immune to criticism (forked from Sentimentality And D&D...)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scribble" data-source="post: 4558162" data-attributes="member: 23977"><p>D&D 4e (above all things in my opinion) seems to be about all players involved telling a communal story of some type. The story of your campaign. </p><p></p><p>A power like come and get it isn't about your character forcing his opponents to do anything. It's about the player placing some input into the overall story. </p><p></p><p>The player getting to say:</p><p></p><p>1. "At this point in the fight scene, my character is rushed by his enemy."</p><p></p><p>and </p><p></p><p>2. "This is how my character responds when he is rushed by said enemy."</p><p></p><p>The "character" doesn't know the player did anything. He's just responding to the fact that he was rushed by an enemy. It's like one participant in an improv situtation introducing a new element the others can play off of. </p><p></p><p>I personally think it's great for a number of reasons.</p><p></p><p>1. The game shouldn't (in my view) be about the DM telling a story and the players just playing parts. It's an improv story. The DM sets the overall plot, but all the actors take it in different directions and in the end we hopefully create soemthing wonderfull.</p><p></p><p>2. It takes a bit of the burden off of the DM. I want the players to be able to use their abilities and powers in the game. I don't have to do as much in order to make it possible.</p><p></p><p>3. D&D has always promoted the idea that the DM is impartial, and not on the monster's "side." Sometimes I fall into the trap of being slightly on the monster's side even if only subconciously... You get a bonus when an enemy rushes you? Ohhhh too bad no one rushed you... I start using my knowledge and abilities to think FOR the monsters and not AS the monsters... Which ends up damaging the overall "Story" of the game. When I'm writing a book or a movie, I don't think for the villains. I don't have them avoid bad tactics simply bvexcause as the author I know it will end up allowing the hero to win... They do what they need to for the overall story, and sometimes that means rushing the enemy. (Or leaving them in an insanely complicated trap that no one could possibly escape from, despite the fact that they have a long time to work on it with no one there to prevent it, while they go off to prepair for their plan to come about...)</p><p></p><p>4e gives me extra tools as a DM to help promote the overall story.</p><p></p><p>Shrug.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4558162, member: 23977"] D&D 4e (above all things in my opinion) seems to be about all players involved telling a communal story of some type. The story of your campaign. A power like come and get it isn't about your character forcing his opponents to do anything. It's about the player placing some input into the overall story. The player getting to say: 1. "At this point in the fight scene, my character is rushed by his enemy." and 2. "This is how my character responds when he is rushed by said enemy." The "character" doesn't know the player did anything. He's just responding to the fact that he was rushed by an enemy. It's like one participant in an improv situtation introducing a new element the others can play off of. I personally think it's great for a number of reasons. 1. The game shouldn't (in my view) be about the DM telling a story and the players just playing parts. It's an improv story. The DM sets the overall plot, but all the actors take it in different directions and in the end we hopefully create soemthing wonderfull. 2. It takes a bit of the burden off of the DM. I want the players to be able to use their abilities and powers in the game. I don't have to do as much in order to make it possible. 3. D&D has always promoted the idea that the DM is impartial, and not on the monster's "side." Sometimes I fall into the trap of being slightly on the monster's side even if only subconciously... You get a bonus when an enemy rushes you? Ohhhh too bad no one rushed you... I start using my knowledge and abilities to think FOR the monsters and not AS the monsters... Which ends up damaging the overall "Story" of the game. When I'm writing a book or a movie, I don't think for the villains. I don't have them avoid bad tactics simply bvexcause as the author I know it will end up allowing the hero to win... They do what they need to for the overall story, and sometimes that means rushing the enemy. (Or leaving them in an insanely complicated trap that no one could possibly escape from, despite the fact that they have a long time to work on it with no one there to prevent it, while they go off to prepair for their plan to come about...) 4e gives me extra tools as a DM to help promote the overall story. Shrug. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4E being immune to criticism (forked from Sentimentality And D&D...)
Top