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4E being immune to criticism (forked from Sentimentality And D&D...)
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<blockquote data-quote="phloog" data-source="post: 4558214" data-attributes="member: 59219"><p>Wow...how did you get that from what I typed?...forgive me if I was unclear...I had no problem with it in Earthdawn because the world was entirely magical - - that's what you bought into when you played Earthdawn - -that your campaign would be infused with mystical abilities in all classes. So your little "Interesting" on the end is not really called for -- </p><p> </p><p>Just in case, let me try it again...if I'm in the mood to play Earthdawn, I have no problem with any number of freakish things happening with Warrior powers, because the way the setting/stories work is based around the idea that "Everything has a lot of magic in it"...IF I was playing a D&D game set in a world like Earthdawn, I'd support all kinds of freaky mystical seeming powers. Since MY (which is why I'm not getting all the defensiveness) current D&D campaign does not have such high levels of magic in all classes, it is hard for me to use any 4E rules or powers that result in any effects that seem like a fighter has used his magic Frotus powers on the enemy.</p><p> </p><p>So...a third time for emphasis:</p><p> </p><p>World with lots of magic and every creature has a little - - no problem from me with the Earthdawn rules OR the 4e rules</p><p> </p><p>MY campaign as it currently exists...issues.</p><p> </p><p>also, I use extreme corner cases at times, granted...but only because we're talking thresholds of belief and I'm attempting to make a point. I also have a problem with CAGI working without saves or consideration of abilities on normal, highly trained fighters. Note that CAGI doesn't say 'this doesn't work on NPCs higher level than you' - - so if you're fighting a warrior who is more powerful than you, you still fool them, draw them in, etc.</p></blockquote><p></p>
[QUOTE="phloog, post: 4558214, member: 59219"] Wow...how did you get that from what I typed?...forgive me if I was unclear...I had no problem with it in Earthdawn because the world was entirely magical - - that's what you bought into when you played Earthdawn - -that your campaign would be infused with mystical abilities in all classes. So your little "Interesting" on the end is not really called for -- Just in case, let me try it again...if I'm in the mood to play Earthdawn, I have no problem with any number of freakish things happening with Warrior powers, because the way the setting/stories work is based around the idea that "Everything has a lot of magic in it"...IF I was playing a D&D game set in a world like Earthdawn, I'd support all kinds of freaky mystical seeming powers. Since MY (which is why I'm not getting all the defensiveness) current D&D campaign does not have such high levels of magic in all classes, it is hard for me to use any 4E rules or powers that result in any effects that seem like a fighter has used his magic Frotus powers on the enemy. So...a third time for emphasis: World with lots of magic and every creature has a little - - no problem from me with the Earthdawn rules OR the 4e rules MY campaign as it currently exists...issues. also, I use extreme corner cases at times, granted...but only because we're talking thresholds of belief and I'm attempting to make a point. I also have a problem with CAGI working without saves or consideration of abilities on normal, highly trained fighters. Note that CAGI doesn't say 'this doesn't work on NPCs higher level than you' - - so if you're fighting a warrior who is more powerful than you, you still fool them, draw them in, etc. [/QUOTE]
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