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4E being immune to criticism (forked from Sentimentality And D&D...)
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<blockquote data-quote="Mallus" data-source="post: 4558411" data-attributes="member: 3887"><p>"instead they believed that the game part of D&D was the most important and instead of narrative control, just made game elements they believed were fun <strong>without consideration for narrative or simulation</strong>" -- you. </p><p></p><p>I was paraphrasing (but I didn't mean to misrepresent what you wrote). </p><p></p><p></p><p>What I'm questioning is when people seem to be deliberately problematizing what look to me like clear design goals/choices. </p><p></p><p></p><p>I don't think 4e is proof against all criticism. Hell, my group isn't close to done formulating our critique of the system. But I do like to chip in when people make a big fuss over problems that, from my POV, they're basically inventing (like quantum wounding... sheesh). </p><p></p><p></p><p>And on this we can agree!</p></blockquote><p></p>
[QUOTE="Mallus, post: 4558411, member: 3887"] "instead they believed that the game part of D&D was the most important and instead of narrative control, just made game elements they believed were fun [b]without consideration for narrative or simulation[/b]" -- you. I was paraphrasing (but I didn't mean to misrepresent what you wrote). What I'm questioning is when people seem to be deliberately problematizing what look to me like clear design goals/choices. I don't think 4e is proof against all criticism. Hell, my group isn't close to done formulating our critique of the system. But I do like to chip in when people make a big fuss over problems that, from my POV, they're basically inventing (like quantum wounding... sheesh). And on this we can agree! [/QUOTE]
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