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4E being immune to criticism (forked from Sentimentality And D&D...)
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<blockquote data-quote="WalterKovacs" data-source="post: 4558575" data-attributes="member: 63763"><p>Once wounded, you will never stop bleeding without magic ... all the fighters have the inability to clot. As your warlord sees you bleeding there, they yells out to suck it up and put some dirt on it. Your friend's words help you keep your focus, and you try to keep concious long enough to get to the end of the fight and tend to your wounds more seriously.</p><p> </p><p>You have a limited number of healing surges per day ... they allow you to "patch up" wounds and fight through the pain. However, it takes magic to give you a significant ammount of REAL healing without using a surge. However, without getting a full night's sleep, you can't "heal" indefinitely.</p><p> </p><p> </p><p> </p><p>Your ally smacks the enemy in the face, and you feel that it is possible to win, and thus you suck it up and keep going.</p><p> </p><p>You may have gotten hit with a wound. But, JUST LIKE IN ANY VERSION OF D&D the wound didn't cause you to start bleeding. You were not on the ground dying, and you weren't taking damage every turn, so the wound, while painful, is not life threatening in and of itself. You aren't at the risk of bleeding to death JUST LIKE IN EVERY OTHER VERSION OF THE GAME. So, when you get "healed", you just raise your pain threshold once more, prolonging the time before you collapse, going into shock, and perhaps even die.</p><p> </p><p>Death by three failed saves: Went into shock, slipped into coma and died</p><p>Death by reaching negative bloodied: Outright slain by a single blow ... see also coup de gras.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4558575, member: 63763"] Once wounded, you will never stop bleeding without magic ... all the fighters have the inability to clot. As your warlord sees you bleeding there, they yells out to suck it up and put some dirt on it. Your friend's words help you keep your focus, and you try to keep concious long enough to get to the end of the fight and tend to your wounds more seriously. You have a limited number of healing surges per day ... they allow you to "patch up" wounds and fight through the pain. However, it takes magic to give you a significant ammount of REAL healing without using a surge. However, without getting a full night's sleep, you can't "heal" indefinitely. Your ally smacks the enemy in the face, and you feel that it is possible to win, and thus you suck it up and keep going. You may have gotten hit with a wound. But, JUST LIKE IN ANY VERSION OF D&D the wound didn't cause you to start bleeding. You were not on the ground dying, and you weren't taking damage every turn, so the wound, while painful, is not life threatening in and of itself. You aren't at the risk of bleeding to death JUST LIKE IN EVERY OTHER VERSION OF THE GAME. So, when you get "healed", you just raise your pain threshold once more, prolonging the time before you collapse, going into shock, and perhaps even die. Death by three failed saves: Went into shock, slipped into coma and died Death by reaching negative bloodied: Outright slain by a single blow ... see also coup de gras. [/QUOTE]
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