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4E being immune to criticism (forked from Sentimentality And D&D...)
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4560657" data-attributes="member: 710"><p>Maybe the question should be: How many simulationist D&Ds have appeared and been successful in the last 10 years? </p><p>I count 1 that lasted for 8 years. Not too shabby, eh? Of course, 3E also had a lot of "gamist" stuff, especially in it attempts to balance classes (and still fail at it on many accounts) and party vs monsters.</p><p></p><p>---</p><p></p><p></p><p></p><p>Come and Get It is "narrative" in this way: The player decides how he wants to affect the battlefield and choses his narration for it.</p><p></p><p>If 3E had a Come and Get It like ability, it would probably work like this: </p><p>Roll Bluff DC 10 + HD of opponent. Opponent makes Will Save DC 10 + 1/2 per level and then moves (provoking AoOs) towards you on a failure. Then you might get an AoO against the opponent (as a special feature of that feat, so you would want the Combat Reflexes feat). It would be a mind-affecting effect and Undead, Constructs and Oozes would be immune. The player doesn't get a chance to say "I am throwing some stones at the Construct, so he gets distracted from his original target" or "I am throwing some rations towards the Oozes so they finds a trail toward me". </p><p></p><p>The simulation approach to Come and Get will always define the narrative to use. You still get to define the narrative, but only if you use the simulationist details. Unfortunately sometimes you'll note that the simulation doesn't allow you to do things well enough to really faciliate the narrative you are interested in. For example, you might notice that you don't have the Taunt feat, or you face a creature immune to it and would have to find another way to describe what you're doing - but there is none. </p><p>Of course, the "gamist" part of 4E also constraints you - you get your narrative rights only once per encounter (speaking of Come and Get It).</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4560657, member: 710"] Maybe the question should be: How many simulationist D&Ds have appeared and been successful in the last 10 years? I count 1 that lasted for 8 years. Not too shabby, eh? Of course, 3E also had a lot of "gamist" stuff, especially in it attempts to balance classes (and still fail at it on many accounts) and party vs monsters. --- Come and Get It is "narrative" in this way: The player decides how he wants to affect the battlefield and choses his narration for it. If 3E had a Come and Get It like ability, it would probably work like this: Roll Bluff DC 10 + HD of opponent. Opponent makes Will Save DC 10 + 1/2 per level and then moves (provoking AoOs) towards you on a failure. Then you might get an AoO against the opponent (as a special feature of that feat, so you would want the Combat Reflexes feat). It would be a mind-affecting effect and Undead, Constructs and Oozes would be immune. The player doesn't get a chance to say "I am throwing some stones at the Construct, so he gets distracted from his original target" or "I am throwing some rations towards the Oozes so they finds a trail toward me". The simulation approach to Come and Get will always define the narrative to use. You still get to define the narrative, but only if you use the simulationist details. Unfortunately sometimes you'll note that the simulation doesn't allow you to do things well enough to really faciliate the narrative you are interested in. For example, you might notice that you don't have the Taunt feat, or you face a creature immune to it and would have to find another way to describe what you're doing - but there is none. Of course, the "gamist" part of 4E also constraints you - you get your narrative rights only once per encounter (speaking of Come and Get It). [/QUOTE]
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