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4e Berserker Class (a work in progress) - updated 07/02/08
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<blockquote data-quote="GravyFingerz" data-source="post: 4341030" data-attributes="member: 77"><p><span style="font-size: 10px">LEVEL 1 AT-WILL EXPLOITS</span></p><p></p><p><span style="color: Lime"><strong>Awesome Blow</strong> Berserker Attack 1</span></p><p><em>You hit your foe so hard that they fall back.</em></p><p>------------------------------</p><p><strong>At-Will * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> Weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. AC</p><p>------------------------------</p><p><strong>Hit:</strong> 1[W] + Strength modifier damage, and you push the target 1 square if it is your size, smaller than you, or one size category larger. </p><p>Increase damage to 2[W] + Strength modifier at 21st level.</p><p></p><p><span style="color: Lime"><strong>Brutal Strike</strong> Berserker Attack 1</span></p><p><em>With a great heave you put forth incredible strength in your attack.</em></p><p>------------------------------</p><p><strong>At-Will * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> Weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength -2 vs. AC</p><p>------------------------------</p><p><strong>Hit:</strong> 2[W] + Strength modifier damage.</p><p>Increase damage to 3[W] + Strength modifier at 21st level.</p><p></p><p><span style="color: Lime"><strong>Lion's Roar</strong> Berserker Attack 1</span></p><p><em>You swing your weapon at your foe, letting loose a frightful howl as you do so. Your loud roar catches your opponent off guard, allowing you to strike him easier.</em></p><p>------------------------------</p><p><strong>At-Will * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> Weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. AC</p><p>------------------------------</p><p><strong>Hit:</strong> 1[W] + Strength modifier damage.</p><p>Increase damage to 2[W] + Strength modifier at 21st level.</p><p><strong>Effect:</strong> The target gains a -1 penalty to it's AC until the beginning of your next turn.</p><p></p><p><span style="color: Lime"><strong>Whirlwind Attack</strong> Berserker Attack 1</span></p><p><em>You spin in place and strike all your nearby enemies.</em></p><p>------------------------------</p><p><strong>At-Will * Martial, Weapon</strong></p><p><strong>Standard Action Close</strong> Burst 1</p><p><strong>Target:</strong> Each creature in burst you can see</p><p><strong>Attack:</strong> Dexterity -2 vs. AC</p><p>------------------------------</p><p><strong>Hit:</strong> 1[W] damage.</p><p>Increase damage to 2[W] at 21st level.</p><p></p><p><span style="font-size: 10px">LEVEL 1 ENCOUNTER EXPLOITS</span></p><p></p><p><span style="color: Red"><strong>Berserker Shout</strong> Berserker Attack 1</span></p><p><em>You summon might and power from deep inside you and you release it in a terrific shout of power.</em></p><p>------------------------------</p><p><strong>Encounter * Martial, Thunder</strong></p><p><strong>Standard Action Close</strong> Burst 1</p><p><strong>Target:</strong> One creature in burst</p><p><strong>Attack:</strong> Constitution vs. Fort</p><p>------------------------------</p><p><strong>Hit:</strong> 1d8 + Constitution modifier thunder damage and the target is dazed until the end of your next turn.</p><p><strong>Miss:</strong> Half damage and the target is not dazed.</p><p></p><p><span style="color: Red"><strong>Lashing Out</strong> Berserker Attack 1</span></p><p><em>The sudden pain causes you to wildly attack your foe with abandon.</em></p><p>------------------------------</p><p><strong>Encounter * Martial, Weapon</strong></p><p><strong>Immediate Reaction Melee</strong> Weapon</p><p><strong>Trigger:</strong> You become bloodied</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. AC</p><p>------------------------------</p><p><strong>Hit:</strong> 1[W] + Strength modifier damage.</p><p></p><p><span style="color: Red"><strong>Sudden Pounce</strong> Berserker Attack 1</span></p><p><em>With a powerful and sudden leap, you land on your foe and knock him down with a surprising attack.</em></p><p>------------------------------</p><p><strong>Encounter * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> Weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. AC</p><p><strong>Special:</strong> Make a long jump. Determine the DC of the Athletics check as if you had a running start. You must land in the square occupied by your target.</p><p>------------------------------</p><p><strong>Hit:</strong> 1[W] + Strength modifier damage, and you push the target 1 square if it is smaller, your size, or one size larger. The target is knocked prone.</p><p><strong>Miss:</strong> Half damage and the target pushes you 1 square. You are knocked prone.</p><p></p><p><span style="color: Red"><strong>Surrounded and Outnumbered</strong> Berserker Attack 1</span></p><p><em>Where others would break under the duress of the horde, you thrive and fight even more valiantly against it.</em></p><p>------------------------------</p><p><strong>Encounter * Martial, Weapon</strong></p><p><strong>Standard Action Close</strong> Burst 1</p><p><strong>Target:</strong> Each enemy in a burst you can see</p><p><strong>Attack:</strong> Strength vs. AC</p><p><strong>Special:</strong> You receive a +1 bonus to your attack roll for each adjacent enemy.</p><p>------------------------------</p><p><strong>Hit:</strong> 1[W] + Strength modifier damage.</p><p></p><p><span style="font-size: 10px">LEVEL 1 DAILY EXPLOITS</span></p><p></p><p><span style="color: Purple"><strong>Blood Splattering Finish</strong> Berserker Attack 1</span></p><p><em>Like a predator, you sniff out the weak prey and take them out.</em></p><p>------------------------------</p><p><strong>Encounter * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> Weapon</p><p><strong>Target:</strong> One bloodied creature</p><p><strong>Attack:</strong> Strength vs. AC</p><p>------------------------------</p><p><strong>Hit:</strong> 3[W] + Strength modifier damage and if you drop the target to 0 hit points or below, you may spend a healing surge.</p><p></p><p><span style="color: Purple"><strong>Furious Howl</strong> Berserker Attack 1</span></p><p><em>When you get angry, anyone who stands near you will be sorry.</em></p><p>------------------------------</p><p><strong>Encounter * Martial, Thunder</strong></p><p><strong>Standard Action Close</strong> Burst 1</p><p><strong>Target:</strong> Each creature in burst</p><p><strong>Attack:</strong> Constitution vs. Fort</p><p>------------------------------</p><p><strong>Hit:</strong> 2d8 + Constitution modifier thunder damage and the target is deafened (save ends).</p><p><strong>Miss:</strong> Half damage and the target is not defeaned.</p><p></p><p><span style="color: Purple"><strong>Power Throw</strong> Berserker Attack 1</span></p><p><em>With bulging muscles, you grab your opponent, lift him, break his bones against your mighty body, and toss him like a child's plaything.</em></p><p>------------------------------</p><p><strong>Encounter * Martial</strong></p><p><strong>Standard Action Melee</strong> touch</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. Reflex</p><p>------------------------------</p><p><strong>Hit:</strong> 2d6 + Strength modifier damage, and the target is thrown a number of squares equal to your Strength modifier and lands prone.</p><p></p><p><span style="color: Purple"><strong>Skullsplitter</strong> Berserker Attack 1</span></p><p><em>The best way to divide enemy forces is by splitting their skulls in half.</em></p><p>------------------------------</p><p><strong>Encounter * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> Weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength -2 vs. AC</p><p>------------------------------</p><p><strong>Hit:</strong> 4[W] + Strength modifier damage.</p><p></p><p><span style="font-size: 10px">LEVEL 2 UTILITY EXPLOITS</span></p><p></p><p><span style="color: Purple"><strong>Brute Force</strong> Berserker Utility 2</span></p><p><em>You summon hidden reserves of strength to break stuff.</em></p><p>------------------------------</p><p><strong>Daily * Martial</strong></p><p><strong>Minor Action Personal</strong></p><p>------------------------------</p><p><strong>Effect:</strong> You gain a +4 power bonus on Strength-based Ability checks until the end of the encounter.</p><p></p><p><span style="color: Lime"><strong>Great Leap</strong> Berserker Utility 2</span></p><p><em>With a sudden spring you bound into the air.</em></p><p>------------------------------</p><p><strong>At-Will * Martial</strong></p><p><strong>Move Action Personal</strong></p><p><strong>Prerequisite:</strong> You must be trained in Athletics</p><p>------------------------------</p><p><strong>Effect:</strong> Make a high jump or a long jump. Determine the DC of the Athletics check as though you had a running start. The distance you jump can exceed your speed.</p><p></p><p><span style="color: Red"><strong>Menacing Visage</strong> Berserker Utility 2</span></p><p><em>You are the vision of unrestrained, savage fear.</em></p><p>------------------------------</p><p><strong>Encounter * Martial</strong></p><p><strong>Free Action Personal</strong></p><p><strong>Trigger:</strong> You roll an Intiimidate check and dislike the result.</p><p><strong>Prerequisite:</strong> You must be trained in Intimidate.</p><p>------------------------------</p><p><strong>Effect:</strong> Reroll the Intiimidate check. You decide whether to make the reroll before the DM announces the result.</p><p></p><p><span style="color: Purple"><strong>Shuffle the Mortal Coil</strong> Berserker Utility 2</span></p><p><em>You are tenacious and hold on to life viciously, even when slipping into the jaws of death.</em></p><p>------------------------------</p><p><strong>Daily * Martial</strong></p><p><strong>No Action Personal</strong></p><p><strong>Trigger:</strong> You roll your third failed death saving throw.</p><p>------------------------------</p><p><strong>Effect:</strong> Disregard all previous failed death saving throws. You are still dying and unconscious.</p></blockquote><p></p>
[QUOTE="GravyFingerz, post: 4341030, member: 77"] [SIZE="2"]LEVEL 1 AT-WILL EXPLOITS[/SIZE] [COLOR="Lime"][b]Awesome Blow[/b] Berserker Attack 1[/COLOR] [I]You hit your foe so hard that they fall back.[/I] ------------------------------ [B]At-Will * Martial, Weapon[/B] [B]Standard Action Melee[/B] Weapon [b]Target:[/b] One creature [b]Attack:[/b] Strength vs. AC ------------------------------ [b]Hit:[/b] 1[W] + Strength modifier damage, and you push the target 1 square if it is your size, smaller than you, or one size category larger. Increase damage to 2[W] + Strength modifier at 21st level. [COLOR="Lime"][b]Brutal Strike[/b] Berserker Attack 1[/COLOR] [I]With a great heave you put forth incredible strength in your attack.[/I] ------------------------------ [B]At-Will * Martial, Weapon[/B] [B]Standard Action Melee[/B] Weapon [b]Target:[/b] One creature [b]Attack:[/b] Strength -2 vs. AC ------------------------------ [b]Hit:[/b] 2[W] + Strength modifier damage. Increase damage to 3[W] + Strength modifier at 21st level. [COLOR="Lime"][b]Lion's Roar[/b] Berserker Attack 1[/COLOR] [I]You swing your weapon at your foe, letting loose a frightful howl as you do so. Your loud roar catches your opponent off guard, allowing you to strike him easier.[/I] ------------------------------ [B]At-Will * Martial, Weapon[/B] [B]Standard Action Melee[/B] Weapon [b]Target:[/b] One creature [b]Attack:[/b] Strength vs. AC ------------------------------ [b]Hit:[/b] 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. [b]Effect:[/b] The target gains a -1 penalty to it's AC until the beginning of your next turn. [COLOR="Lime"][b]Whirlwind Attack[/b] Berserker Attack 1[/COLOR] [I]You spin in place and strike all your nearby enemies.[/I] ------------------------------ [B]At-Will * Martial, Weapon[/B] [B]Standard Action Close[/B] Burst 1 [b]Target:[/b] Each creature in burst you can see [b]Attack:[/b] Dexterity -2 vs. AC ------------------------------ [b]Hit:[/b] 1[W] damage. Increase damage to 2[W] at 21st level. [SIZE="2"]LEVEL 1 ENCOUNTER EXPLOITS[/SIZE] [COLOR="Red"][b]Berserker Shout[/b] Berserker Attack 1[/COLOR] [I]You summon might and power from deep inside you and you release it in a terrific shout of power.[/I] ------------------------------ [B]Encounter * Martial, Thunder[/B] [B]Standard Action Close[/B] Burst 1 [b]Target:[/b] One creature in burst [b]Attack:[/b] Constitution vs. Fort ------------------------------ [b]Hit:[/b] 1d8 + Constitution modifier thunder damage and the target is dazed until the end of your next turn. [b]Miss:[/b] Half damage and the target is not dazed. [COLOR="Red"][b]Lashing Out[/b] Berserker Attack 1[/COLOR] [I]The sudden pain causes you to wildly attack your foe with abandon.[/I] ------------------------------ [B]Encounter * Martial, Weapon[/B] [B]Immediate Reaction Melee[/B] Weapon [b]Trigger:[/b] You become bloodied [b]Target:[/b] One creature [b]Attack:[/b] Strength vs. AC ------------------------------ [b]Hit:[/b] 1[W] + Strength modifier damage. [COLOR="Red"][b]Sudden Pounce[/b] Berserker Attack 1[/COLOR] [I]With a powerful and sudden leap, you land on your foe and knock him down with a surprising attack.[/I] ------------------------------ [B]Encounter * Martial, Weapon[/B] [B]Standard Action Melee[/B] Weapon [b]Target:[/b] One creature [b]Attack:[/b] Strength vs. AC [b]Special:[/b] Make a long jump. Determine the DC of the Athletics check as if you had a running start. You must land in the square occupied by your target. ------------------------------ [b]Hit:[/b] 1[W] + Strength modifier damage, and you push the target 1 square if it is smaller, your size, or one size larger. The target is knocked prone. [b]Miss:[/b] Half damage and the target pushes you 1 square. You are knocked prone. [COLOR="Red"][b]Surrounded and Outnumbered[/b] Berserker Attack 1[/COLOR] [I]Where others would break under the duress of the horde, you thrive and fight even more valiantly against it.[/I] ------------------------------ [B]Encounter * Martial, Weapon[/B] [B]Standard Action Close[/B] Burst 1 [b]Target:[/b] Each enemy in a burst you can see [b]Attack:[/b] Strength vs. AC [b]Special:[/b] You receive a +1 bonus to your attack roll for each adjacent enemy. ------------------------------ [b]Hit:[/b] 1[W] + Strength modifier damage. [SIZE="2"]LEVEL 1 DAILY EXPLOITS[/SIZE] [COLOR="Purple"][b]Blood Splattering Finish[/b] Berserker Attack 1[/COLOR] [I]Like a predator, you sniff out the weak prey and take them out.[/I] ------------------------------ [B]Encounter * Martial, Weapon[/B] [B]Standard Action Melee[/B] Weapon [b]Target:[/b] One bloodied creature [b]Attack:[/b] Strength vs. AC ------------------------------ [b]Hit:[/b] 3[W] + Strength modifier damage and if you drop the target to 0 hit points or below, you may spend a healing surge. [COLOR="Purple"][b]Furious Howl[/b] Berserker Attack 1[/COLOR] [I]When you get angry, anyone who stands near you will be sorry.[/I] ------------------------------ [B]Encounter * Martial, Thunder[/B] [B]Standard Action Close[/B] Burst 1 [b]Target:[/b] Each creature in burst [b]Attack:[/b] Constitution vs. Fort ------------------------------ [b]Hit:[/b] 2d8 + Constitution modifier thunder damage and the target is deafened (save ends). [b]Miss:[/b] Half damage and the target is not defeaned. [COLOR="Purple"][b]Power Throw[/b] Berserker Attack 1[/COLOR] [I]With bulging muscles, you grab your opponent, lift him, break his bones against your mighty body, and toss him like a child's plaything.[/I] ------------------------------ [B]Encounter * Martial[/B] [B]Standard Action Melee[/B] touch [b]Target:[/b] One creature [b]Attack:[/b] Strength vs. Reflex ------------------------------ [b]Hit:[/b] 2d6 + Strength modifier damage, and the target is thrown a number of squares equal to your Strength modifier and lands prone. [COLOR="Purple"][b]Skullsplitter[/b] Berserker Attack 1[/COLOR] [I]The best way to divide enemy forces is by splitting their skulls in half.[/I] ------------------------------ [B]Encounter * Martial, Weapon[/B] [B]Standard Action Melee[/B] Weapon [b]Target:[/b] One creature [b]Attack:[/b] Strength -2 vs. AC ------------------------------ [b]Hit:[/b] 4[W] + Strength modifier damage. [SIZE="2"]LEVEL 2 UTILITY EXPLOITS[/SIZE] [COLOR="Purple"][b]Brute Force[/b] Berserker Utility 2[/COLOR] [I]You summon hidden reserves of strength to break stuff.[/I] ------------------------------ [B]Daily * Martial[/B] [B]Minor Action Personal[/B] ------------------------------ [b]Effect:[/b] You gain a +4 power bonus on Strength-based Ability checks until the end of the encounter. [COLOR="Lime"][b]Great Leap[/b] Berserker Utility 2[/COLOR] [I]With a sudden spring you bound into the air.[/I] ------------------------------ [B]At-Will * Martial[/B] [B]Move Action Personal[/B] [b]Prerequisite:[/b] You must be trained in Athletics ------------------------------ [b]Effect:[/b] Make a high jump or a long jump. Determine the DC of the Athletics check as though you had a running start. The distance you jump can exceed your speed. [COLOR="Red"][b]Menacing Visage[/b] Berserker Utility 2[/COLOR] [I]You are the vision of unrestrained, savage fear.[/I] ------------------------------ [B]Encounter * Martial[/B] [B]Free Action Personal[/B] [b]Trigger:[/b] You roll an Intiimidate check and dislike the result. [b]Prerequisite:[/b] You must be trained in Intimidate. ------------------------------ [b]Effect:[/b] Reroll the Intiimidate check. You decide whether to make the reroll before the DM announces the result. [COLOR="Purple"][b]Shuffle the Mortal Coil[/b] Berserker Utility 2[/COLOR] [I]You are tenacious and hold on to life viciously, even when slipping into the jaws of death.[/I] ------------------------------ [B]Daily * Martial[/B] [B]No Action Personal[/B] [b]Trigger:[/b] You roll your third failed death saving throw. ------------------------------ [b]Effect:[/b] Disregard all previous failed death saving throws. You are still dying and unconscious. [/QUOTE]
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