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4e Berserker Class (a work in progress) - updated 07/02/08
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<blockquote data-quote="Lauberfen" data-source="post: 4341879" data-attributes="member: 71418"><p>Few quick comments- 20 HP seems unjustified- consider that no other class has this many in the PHB. I'm doubt wizards will release any classes with more HP than the fighter. An easy way round this would to be to give toughness as a class feature, but you'd have to sacrifice something else. Or you could make it 17HP, or some other reasonable figure- but the fact is, 20 HP is too much, as it's 5 points more than the two highest existing classes, a gap equal to the <em>entire range</em> of HP so far.</p><p></p><p>I see no justification for Bluff as a class skill, probably insight as well- not sure how you're envisioning this berserker to be more subtle and skillful than the fighter!</p><p></p><p>Stoking rage should be a minor action to activate rather than move, just because powers are rarely move activated, and it doesn't relate to movement particularly- you don't move as part of the action.</p><p></p><p>I actually agree about only making Melee basic attacks with rage, especially if you're sustaining it round to round. It has to scale properly then, unless you bring in the ability to use powers with it as part of a paragon path.</p><p></p><p>One more note- Your use of a bonus to both attack and damage goes against the grain of power design shown by wizards so far- off hand, I can't think of anything which gives a bonus to both. I suspect this should be a bonus to damage only.</p></blockquote><p></p>
[QUOTE="Lauberfen, post: 4341879, member: 71418"] Few quick comments- 20 HP seems unjustified- consider that no other class has this many in the PHB. I'm doubt wizards will release any classes with more HP than the fighter. An easy way round this would to be to give toughness as a class feature, but you'd have to sacrifice something else. Or you could make it 17HP, or some other reasonable figure- but the fact is, 20 HP is too much, as it's 5 points more than the two highest existing classes, a gap equal to the [I]entire range[/I] of HP so far. I see no justification for Bluff as a class skill, probably insight as well- not sure how you're envisioning this berserker to be more subtle and skillful than the fighter! Stoking rage should be a minor action to activate rather than move, just because powers are rarely move activated, and it doesn't relate to movement particularly- you don't move as part of the action. I actually agree about only making Melee basic attacks with rage, especially if you're sustaining it round to round. It has to scale properly then, unless you bring in the ability to use powers with it as part of a paragon path. One more note- Your use of a bonus to both attack and damage goes against the grain of power design shown by wizards so far- off hand, I can't think of anything which gives a bonus to both. I suspect this should be a bonus to damage only. [/QUOTE]
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4e Berserker Class (a work in progress) - updated 07/02/08
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