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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[4e bits in 3.5 report] Skill Challenges
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<blockquote data-quote="the Jester" data-source="post: 4161305" data-attributes="member: 1210"><p>Question: Why were you giving 2 successes or failures per check?</p><p></p><p>That said, I've been using skill challenges a lot in my 3.5 games lately. Last night I just initiated the last of my groups that hadn't already been exposed to them. They were trying to find some fey that had kidnapped a baby and run off into the woods with her.</p><p></p><p>It was a "6 before 4" test- I wanted the pcs to have a good chance to feel the system out, and there were only three of 'em last night. First, the ranger did some awesome tracking and got them on the right track. Then, the monk used a Spot check to find some additional clues, and did so well that I gave him two successes (IIRC- it might have been another of the skill rolls that was that good; the dice <em>really</em> favored my group last night). The illusionist cast <em>detect magic</em> and used it and her Knowledge (arcana) to look for any clues regarding fey influence, finding occasional lingering enchantment and illusion auras. The ranger kept on tracking... and then the dwarf Searched out the door into the fey dwelling under the hills. </p><p></p><p>I've already started tweaking the skill test system a little, too. For instance, in my halfling campaign, the pcs are trying to win their way past various trials, the first several of which have been skill tests. Over the course of all the trials, they need to accumulate victory points in order to be allowed in. The first trial, the Trial of Eating, goes something like this:</p></blockquote><p></p>
[QUOTE="the Jester, post: 4161305, member: 1210"] Question: Why were you giving 2 successes or failures per check? That said, I've been using skill challenges a lot in my 3.5 games lately. Last night I just initiated the last of my groups that hadn't already been exposed to them. They were trying to find some fey that had kidnapped a baby and run off into the woods with her. It was a "6 before 4" test- I wanted the pcs to have a good chance to feel the system out, and there were only three of 'em last night. First, the ranger did some awesome tracking and got them on the right track. Then, the monk used a Spot check to find some additional clues, and did so well that I gave him two successes (IIRC- it might have been another of the skill rolls that was that good; the dice [i]really[/i] favored my group last night). The illusionist cast [i]detect magic[/i] and used it and her Knowledge (arcana) to look for any clues regarding fey influence, finding occasional lingering enchantment and illusion auras. The ranger kept on tracking... and then the dwarf Searched out the door into the fey dwelling under the hills. I've already started tweaking the skill test system a little, too. For instance, in my halfling campaign, the pcs are trying to win their way past various trials, the first several of which have been skill tests. Over the course of all the trials, they need to accumulate victory points in order to be allowed in. The first trial, the Trial of Eating, goes something like this: [/QUOTE]
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[4e bits in 3.5 report] Skill Challenges
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