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4e Blackmoor? Forked Thread: Pray for Dave Arneson!
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<blockquote data-quote="TirionAnthion" data-source="post: 4854184" data-attributes="member: 61048"><p>The character chapter that has the new races, classes, paragon paths and feats runs from pages 12 to 125. The Magic chapter runs from 126 to 145 with first ten pages being fluff and the last nine being crunch (items and artifacts). Chapters 3, 4 and 5 are all fluff and run from page 146 to page 207. Chapters 6 and 7 are crunch and run from pages 208 to 255. The book has an epilogue which is a little bit of fluff to finish the book at the end.</p><p> </p><p>So out of 260 pages, roughly 169 pages of crunch and about 91 pages of fluff. A bit lighter on the fluff side, but for 4e fans, this book has a lot of crunchy goodness that can easily be plucked and used in any campaign. This book definately makes me want to break out DA1 and convert it to 4e as a fun hook to pull heroes into Blackmoor.</p></blockquote><p></p>
[QUOTE="TirionAnthion, post: 4854184, member: 61048"] The character chapter that has the new races, classes, paragon paths and feats runs from pages 12 to 125. The Magic chapter runs from 126 to 145 with first ten pages being fluff and the last nine being crunch (items and artifacts). Chapters 3, 4 and 5 are all fluff and run from page 146 to page 207. Chapters 6 and 7 are crunch and run from pages 208 to 255. The book has an epilogue which is a little bit of fluff to finish the book at the end. So out of 260 pages, roughly 169 pages of crunch and about 91 pages of fluff. A bit lighter on the fluff side, but for 4e fans, this book has a lot of crunchy goodness that can easily be plucked and used in any campaign. This book definately makes me want to break out DA1 and convert it to 4e as a fun hook to pull heroes into Blackmoor. [/QUOTE]
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4e Blackmoor? Forked Thread: Pray for Dave Arneson!
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