Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Bloody D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PeelSeel2" data-source="post: 4472678" data-attributes="member: 35016"><p>We are developing and playing a version of 4e which we call 'bloody' D&D. Here is how it works. Old-Timers like myself will recognize a lot of it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>All Characters roll 3d6 for stats 7 times, take the best 6. They apply racial bonuses to the stat. The following chart gives the character their ability mod.</p><p></p><p>Stat Ability Mod</p><p>3 -3.5</p><p>4 -3</p><p>5 -2.5</p><p>6 -2</p><p>7 -1</p><p>8 -1</p><p>9 +0</p><p>10 +0</p><p>11 +0</p><p>12 +1</p><p>13 +1.5</p><p>14 +2</p><p>15 +2.5</p><p>16 +3</p><p>17 +3.5</p><p>18 +4</p><p></p><p>The Character writes the ability Mod on the character sheet and we throw away the stat. It has no relevance in 4e. Any .5 stat is of course rounded down when figuring bonuses, but we need to keep it for stat mod advancement.</p><p></p><p>Next for starting HP, the character only gets his class base. No CON added. So Controller 10hp, Striker 12hp, Defender 15hp. Advancement through levels is the same as book.</p><p></p><p>Player completes character generation normally.</p><p></p><p>Monsters are changed in this way. For average monsters, we divide the standard monster's HP by 4. They are worth 1/4 XP, but in every other way are exactly like their base. For above average monsters, we divide the HP by 2 and XP by 2, and for advanced monsters, we keep them per book.</p><p></p><p>We are making up and playing with different conditions. One I called Prisoner Malady. One of the characters had been captured by an enemy organization through his own doing. Prisoner malady can only be broken by hope, otherwise they have 10hp, no surges, and no powers, due to being beat down, starved, and tortured. When the character's came to rescue him, he had hope, and went back to normal.</p><p></p><p>So far it has been fun and very deadly. The players realize that they are going to roll a lot of characters up. They are fine with it. So far 1-2 deaths per session, with last session being an exception. Combat is fast and furious, and the consequences are also that way. The first module I want to run them through for a campaign like this is Temple of Elemental Evil. I ran it in college, and the characters got down to the third level of the dungeon in many, many sessions. Never finished it.</p></blockquote><p></p>
[QUOTE="PeelSeel2, post: 4472678, member: 35016"] We are developing and playing a version of 4e which we call 'bloody' D&D. Here is how it works. Old-Timers like myself will recognize a lot of it. :) All Characters roll 3d6 for stats 7 times, take the best 6. They apply racial bonuses to the stat. The following chart gives the character their ability mod. Stat Ability Mod 3 -3.5 4 -3 5 -2.5 6 -2 7 -1 8 -1 9 +0 10 +0 11 +0 12 +1 13 +1.5 14 +2 15 +2.5 16 +3 17 +3.5 18 +4 The Character writes the ability Mod on the character sheet and we throw away the stat. It has no relevance in 4e. Any .5 stat is of course rounded down when figuring bonuses, but we need to keep it for stat mod advancement. Next for starting HP, the character only gets his class base. No CON added. So Controller 10hp, Striker 12hp, Defender 15hp. Advancement through levels is the same as book. Player completes character generation normally. Monsters are changed in this way. For average monsters, we divide the standard monster's HP by 4. They are worth 1/4 XP, but in every other way are exactly like their base. For above average monsters, we divide the HP by 2 and XP by 2, and for advanced monsters, we keep them per book. We are making up and playing with different conditions. One I called Prisoner Malady. One of the characters had been captured by an enemy organization through his own doing. Prisoner malady can only be broken by hope, otherwise they have 10hp, no surges, and no powers, due to being beat down, starved, and tortured. When the character's came to rescue him, he had hope, and went back to normal. So far it has been fun and very deadly. The players realize that they are going to roll a lot of characters up. They are fine with it. So far 1-2 deaths per session, with last session being an exception. Combat is fast and furious, and the consequences are also that way. The first module I want to run them through for a campaign like this is Temple of Elemental Evil. I ran it in college, and the characters got down to the third level of the dungeon in many, many sessions. Never finished it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Bloody D&D
Top