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<blockquote data-quote="delericho" data-source="post: 4298792" data-attributes="member: 22424"><p>If PCs can buy or easily make magic items, then I'm in favour of them being in the PHB. Consequently, I can't think of anything that could be dropped to make room for more classes.</p><p></p><p>Substitutions I would have made:</p><p></p><p>1) Drop Dragonborn, Eladrin and Tieflings, in favour of Gnomes and Half-orcs. Just a personal preference.</p><p></p><p>2) Drop much of the "D&D World" chapter in the DMG in favour of concrete examples on the rest of the material - the book is good on general advice, but is surprisingly short on specifics. In particular, there should be a detailed example of adventure construction from start to finish.</p><p></p><p>3) Drop Orcus, Behemoths, and a few of the new monsters from the MM, in favour of a short apendix giving stats for normal creatures. Sure, they're not terribly interesting, but they are essential to a complete game, IMO. (And let's face it, how many campaigns are <em>really</em> going to use Orcus?)</p><p></p><p>And that's about it. There's actually not a lot of fat in the books, and much of the material that isn't of much use to me (that general advice in the DMG, primarily) is a necessity for the benefit of new DMs.</p></blockquote><p></p>
[QUOTE="delericho, post: 4298792, member: 22424"] If PCs can buy or easily make magic items, then I'm in favour of them being in the PHB. Consequently, I can't think of anything that could be dropped to make room for more classes. Substitutions I would have made: 1) Drop Dragonborn, Eladrin and Tieflings, in favour of Gnomes and Half-orcs. Just a personal preference. 2) Drop much of the "D&D World" chapter in the DMG in favour of concrete examples on the rest of the material - the book is good on general advice, but is surprisingly short on specifics. In particular, there should be a detailed example of adventure construction from start to finish. 3) Drop Orcus, Behemoths, and a few of the new monsters from the MM, in favour of a short apendix giving stats for normal creatures. Sure, they're not terribly interesting, but they are essential to a complete game, IMO. (And let's face it, how many campaigns are [i]really[/i] going to use Orcus?) And that's about it. There's actually not a lot of fat in the books, and much of the material that isn't of much use to me (that general advice in the DMG, primarily) is a necessity for the benefit of new DMs. [/QUOTE]
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