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[4e] Border Epic: Aftermath of the Celestial War (Dead.)
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<blockquote data-quote="Nac Mac Feegle" data-source="post: 4566414" data-attributes="member: 15240"><p>Here's a tentative charsheet:</p><p></p><p>[sblock=Character Sheet]</p><p><strong>Dunn Halfaxe</strong></p><p> </p><p>Male Human</p><p>Battlerager Fighter</p><p>Good</p><p>AP: 1</p><p></p><p>Str 24 +7 (Base 17, +2 racial, +1 paragon, +4 leveling)</p><p>Con 20 +5 (Base 15, +1 paragon, +4 leveling)</p><p>Dex 11 +0 (Base 10, +1 paragon)</p><p>Int 9 -1 (Base 8, +1 paragon)</p><p>Wis 14 -2 (Base 13, +1 paragon)</p><p>Cha 11 +0 (Base 10, +1 paragon)</p><p> </p><p>Speed: 6</p><p> </p><p>Initiative: +14</p><p>Hit Points: 159</p><p>Bloodied: 79</p><p>Surge Value: 39</p><p>Healing Surges: 16</p><p> </p><p><strong>Defenses:</strong></p><p>Armor Class: 31</p><p>Fortitude: 32</p><p>Reflex: 27</p><p>Will: 27</p><p> </p><p><strong>Racial Features</strong></p><p>Bonus At-Will Power</p><p>Bonus Feat</p><p>Bonus Skill</p><p>Human Defense Bonus</p><p> </p><p><strong>Class Features</strong></p><p>Battlerager Vigor, Combat Challenge, Combat Superiority, Dreadnought Action, Unfailing Resources, Critical Hardening</p><p> </p><p><strong>Languages</strong></p><p>Common</p><p> </p><p><strong>Skills</strong></p><p>Athletics: +22</p><p>Endurance: +20</p><p>Heal: +17</p><p>Intimidate: +15</p><p> </p><p>Passive Perception: 22</p><p>Passive Insight: 22</p><p> </p><p><strong>Feats</strong></p><p>Thunder Hammer</p><p>Improved Vigor</p><p>Durable</p><p>Action Surge</p><p>Power Attack</p><p>Toughness</p><p>Improved Initiative</p><p></p><p>Hammer Rhythm</p><p>Mettle</p><p>Lightning Reflexes</p><p>Mighty Battlerage</p><p>Chainmail Specialization</p><p>Avenging Spirit</p><p> </p><p><strong>At-will Exploits</strong></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" />Melee Basic Attack (Maul +24 vs AC, 2d6+16)</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Brash Strike (Maul +26 vs AC, 2d6+21, grant CA to target until the end of the round)</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Crushing Surge (Maul +24 vs AC, 2d6+16, Invigorating)</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Cleave (Maul +24 vs AC, 2d6+16 and 7 to an adjacent target)</p><p> </p><p><strong>Encounter Exploits</strong></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" />Come and Get It (Close Burst 3, target shifts 2 to end adjacent to me, Close Burst 1, Maul +24 vs AC, 2d6+16)</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Anvil of Doom (Maul +24 vs AC, 4d6+16 and target is stunned, save ends)</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Boggling Bash (Maul +24 vs AC, 6d6+16, target is dazed and takes -2 to attack rolls until the end of next round)</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Inexorable Advance (Maul +24/+24 vs AC, 2d6+21, may shift one square before each attack, Invigorating)</p><p></p><p><strong>Daily Exploits</strong>9, 15, 19, P</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Victorious Surge (Maul +24 vs AC, 6d6+16, regain HP as if spending a healing surge)</p><p>Unyielding Avalanche (Gain regeneration 5, +1 to AC and saving throws, enemies that begin adjacent to me take 2d6 damage and are slowed until the end of their turn)</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Relentless Assailant (Maul +24 vs AC, 8d6+16, spend a healing surge, Invigorating, Reliable)</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Line-Breaker Assault (Maul +24 vs Fortitude, 6d6+16, target slides to an adjacent space and is dave, save ends, gain Resist All 5 until the start of next turn)</p><p> </p><p><strong>Utility Exploits</strong></p><p>Boundless Endurance (Minor, Stance, gain regeneration 7 when bloodied, Daily)</p><p>Unbreakable (Immediate Reaction, reduce incoming damage by 10, Encounter)</p><p>Shooter's Nemesis (Immediate Reaction when hit by a ranged attack, spend a healing surge and gain +4hp, Daily)</p><p>Iron Warrior (Minor, spend a healing surge and gain +2d6+5hp, make one save, daily)</p><p>Blood Iron (Immediate reaction upon becoming bloodied, gain Resist All 5, daily)</p><p></p><p><strong>Notes</strong></p><p>All attacks with hammer or mace deal 5 damage on miss.</p><p>Gain 7 temporary HP whenever struck with a melee or close attack.</p><p>+3 damage with hammers while I have temporary HP.</p><p>Gain 7 temporary HP when using an Invigorating power - stacks with note #2.</p><p>Enemies take -2 to save vs. daze, stun.</p><p>Take no miss damage from attacks that target Fort, Will.</p><p>If using a second wind while bloodied, spend two surges.</p><p>+3 to OAs</p><p></p><p></p><p><strong>Equipment</strong></p><p>Battering Hammer +5 (level 21)</p><p>Armor of Sacrifice +4 (level 20)</p><p>Cloak of the Walking Wounded +4 (level 19)</p><p>Iron Armbands of Power (45,000gp)</p><p>Survivor's Belt (9,000)</p><p>Strikebacks (5,000)</p><p>Assault Boots (13,000)</p><p>Goggles of Night (21,000)</p><p>12,000gp</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Nac Mac Feegle, post: 4566414, member: 15240"] Here's a tentative charsheet: [sblock=Character Sheet] [B]Dunn Halfaxe[/B] Male Human Battlerager Fighter Good AP: 1 Str 24 +7 (Base 17, +2 racial, +1 paragon, +4 leveling) Con 20 +5 (Base 15, +1 paragon, +4 leveling) Dex 11 +0 (Base 10, +1 paragon) Int 9 -1 (Base 8, +1 paragon) Wis 14 -2 (Base 13, +1 paragon) Cha 11 +0 (Base 10, +1 paragon) Speed: 6 Initiative: +14 Hit Points: 159 Bloodied: 79 Surge Value: 39 Healing Surges: 16 [B]Defenses:[/B] Armor Class: 31 Fortitude: 32 Reflex: 27 Will: 27 [B]Racial Features[/B] Bonus At-Will Power Bonus Feat Bonus Skill Human Defense Bonus [B]Class Features[/B] Battlerager Vigor, Combat Challenge, Combat Superiority, Dreadnought Action, Unfailing Resources, Critical Hardening [B]Languages[/B] Common [B]Skills[/B] Athletics: +22 Endurance: +20 Heal: +17 Intimidate: +15 Passive Perception: 22 Passive Insight: 22 [B]Feats[/B] Thunder Hammer Improved Vigor Durable Action Surge Power Attack Toughness Improved Initiative Hammer Rhythm Mettle Lightning Reflexes Mighty Battlerage Chainmail Specialization Avenging Spirit [B]At-will Exploits[/B] :bmelee:Melee Basic Attack (Maul +24 vs AC, 2d6+16) :melee:Brash Strike (Maul +26 vs AC, 2d6+21, grant CA to target until the end of the round) :melee: Crushing Surge (Maul +24 vs AC, 2d6+16, Invigorating) :melee: Cleave (Maul +24 vs AC, 2d6+16 and 7 to an adjacent target) [B]Encounter Exploits[/B] :close:Come and Get It (Close Burst 3, target shifts 2 to end adjacent to me, Close Burst 1, Maul +24 vs AC, 2d6+16) :melee:Anvil of Doom (Maul +24 vs AC, 4d6+16 and target is stunned, save ends) :melee:Boggling Bash (Maul +24 vs AC, 6d6+16, target is dazed and takes -2 to attack rolls until the end of next round) :melee:Inexorable Advance (Maul +24/+24 vs AC, 2d6+21, may shift one square before each attack, Invigorating) [B]Daily Exploits[/B]9, 15, 19, P :melee:Victorious Surge (Maul +24 vs AC, 6d6+16, regain HP as if spending a healing surge) Unyielding Avalanche (Gain regeneration 5, +1 to AC and saving throws, enemies that begin adjacent to me take 2d6 damage and are slowed until the end of their turn) :melee:Relentless Assailant (Maul +24 vs AC, 8d6+16, spend a healing surge, Invigorating, Reliable) :melee:Line-Breaker Assault (Maul +24 vs Fortitude, 6d6+16, target slides to an adjacent space and is dave, save ends, gain Resist All 5 until the start of next turn) [B]Utility Exploits[/B] Boundless Endurance (Minor, Stance, gain regeneration 7 when bloodied, Daily) Unbreakable (Immediate Reaction, reduce incoming damage by 10, Encounter) Shooter's Nemesis (Immediate Reaction when hit by a ranged attack, spend a healing surge and gain +4hp, Daily) Iron Warrior (Minor, spend a healing surge and gain +2d6+5hp, make one save, daily) Blood Iron (Immediate reaction upon becoming bloodied, gain Resist All 5, daily) [B]Notes[/B] All attacks with hammer or mace deal 5 damage on miss. Gain 7 temporary HP whenever struck with a melee or close attack. +3 damage with hammers while I have temporary HP. Gain 7 temporary HP when using an Invigorating power - stacks with note #2. Enemies take -2 to save vs. daze, stun. Take no miss damage from attacks that target Fort, Will. If using a second wind while bloodied, spend two surges. +3 to OAs [B]Equipment[/B] Battering Hammer +5 (level 21) Armor of Sacrifice +4 (level 20) Cloak of the Walking Wounded +4 (level 19) Iron Armbands of Power (45,000gp) Survivor's Belt (9,000) Strikebacks (5,000) Assault Boots (13,000) Goggles of Night (21,000) 12,000gp [/sblock] [/QUOTE]
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[4e] Border Epic: Aftermath of the Celestial War (Dead.)
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